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  • '''Shaw's Nightmare 2''' is a DOS 3D game by Mickey Productions. It uses the BUILD engine by Ken Silverman. You can find out more about the game and download | Format = [[Shaw's Nightmare Archive Format]]
    2 KB (317 words) - 00:44, 4 January 2024
  • '''Shaw's Nightmare 1''' is a DOS 3D game by Mickey Productions. It uses the BUILD engine by Ken Silverman. You can find out more about the game and download | Format = [[Shaw's Nightmare Archive Format]]
    2 KB (311 words) - 00:44, 4 January 2024
  • ...he first commercially released game that uses the [[:Category:Build engine|Build engine]]. | Format = [[EXE format]]
    3 KB (374 words) - 06:16, 18 February 2024
  • ...mand & Conquer]], officially called '''fading tables''', are sets of remap tables that are used for colour manipulation effects in a 256-colour environment. ...s, the flashing effect on selected targets, the 'greyed out' filter on the build icons, and the fade to black on the map shroud edges.
    3 KB (537 words) - 12:16, 25 October 2021
  • As indicated in [[King's Bounty Saved game Format]], some of the values that define [[King's Bounty]]'s world and mission are the following index tables exist (sample locations provided):
    6 KB (795 words) - 04:14, 5 February 2024
  • ...ng field as in-game currency, and use that currency to expand the base and build armies to defend against enemies, and finally destroy their base. | Format = [[MIX Format (Westwood)]]
    7 KB (1,085 words) - 19:35, 14 June 2022
  • ...ng field as in-game currency, and use that currency to expand the base and build armies to defend against enemies, and finally destroy their base. Each Hous ...d SHP Format (Dune II)|SHP]], [[Westwood WSA Format|WSA]], [[Westwood Font Format v3|font]] and colour palette formats.
    5 KB (748 words) - 17:29, 12 February 2020
  • The '''Castles II: Siege and Conquest Save Game Format''' is used to store the game details of [[Castles II: Siege and Conquest]]. == File format ==
    20 KB (2,830 words) - 11:30, 21 December 2016
  • ==Frequency tables== In order to compress data using Huffman compression the compressor must first build a 'frequency table' of all the elements it wishes to compress. In most case
    30 KB (4,224 words) - 22:34, 3 January 2024