Legend of Seven Paladins 3D
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Legend of Seven Paladins 3D
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Legend of Seven Paladins 3D is a first-person shooter and it's the first commercially released game that uses the Build engine.
Tools
The following tools are able to work with files in this format.
Name | Platform | Extract files? | Decompress on extract? | Create new? | Modify? | Compress on insert? | Access hidden data? | Edit metadata? | Notes |
---|---|---|---|---|---|---|---|---|---|
Lotspe | DOS | Yes | N/A | No | No | N/A | No | N/A | |
LOTSPE | Windows/Linux | Yes | N/A | No | No | N/A | No | N/A | Coded in the Fennel language by parlortricks |
LOTSPP | Windows/Linux | no | N/A | Yes | No | N/A | No | N/A | Coded in the Fennel language by parlortricks |
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
75m.exe 75t.exe laart000.dat ltart000.dat |
EXE format | Executables |
l0art000.dat l1art000.dat |
ART Format (Build) | Level textures and sprites |
lcart000.dat lfart000.dat lgart000.dat |
FLIC Format | Animations |
lmart000.dat lvart000.dat |
Legend of Seven Paladins 3D Archive Format | Archive storing most of the game's data files |
palette.dat | Palette Format (Build) | Palettes, palettes swaps, shade and translucency (blending) tables |
setup.dat | Legend of Seven Paladins 3D Settings Format | Game settings |
tables.dat | Tables Format (Build) | Tables for sin, atn, large font, small font, gamma correction |
*.map | MAP Format (Build) | Game levels |
*.mid | MID Format | Background music |
*.pal | VGA Palette | 6-bit VGA Palette |
*.pcx | PCX Format | Full-screen images |
*.voc | VOC Format | Sound effects |