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- 19:24, 9 January 2026 Westwood AUD Format (hist | edit) [3,342 bytes] BOfH (talk | contribs) (Created page with "Aud is a format from Westwood studios for storing game Music and Sound Effects. Files typically hae a <tt>.AUD</tt> extension. The extension is probably short for "Audio". Aud is known to be used in Command and Conquer and Command and Conquer: Red Alert. Most likely it's used in other Westwood Studios game too. \[citation needed\] ==File format== === Header === The format starts with the following header. {|class="wikitable" !Data type!!Name!!Description |- |UI...")
- 11:56, 3 November 2025 Isle of the Dead Font Format (hist | edit) [1,432 bytes] Nrich (talk | contribs) (New page for Isle of the Dead Font Format)
- 09:49, 3 November 2025 CEL Image Format (hist | edit) [1,300 bytes] Nrich (talk | contribs) (Created page with "{{Image Infobox | Hardware1 = VGA | Depth = 8-bit (VGA) | MinSize = 0×0 | MaxSize = 65535×65535 | Palette = Internal or external | NumPlanes = 1 | HasTransparency = Yes | HasHitmap = No | Games = {{Game|Isle of the Dead}} }} The '''CEL Image Format''' is used by Isle of the Dead for all in game graphics. There are 2 distinct file formats used, but confusingly both use the .CEL file extension. All .CEL files in the '''CELS3''' directory are simp...")
- 09:16, 3 November 2025 Isle of the Dead (hist | edit) [2,005 bytes] Nrich (talk | contribs) (Add new page for Isle of the Dead)
- 00:01, 31 October 2025 Eye of the Beholder VMP Format (hist | edit) [12,572 bytes] Fergusdog (talk | contribs) (Created page with "{{NeedMoreInfo}} {{Map Infobox | Type = 2D tile-based | Layers = 3 | Tile size = 16×16 | Viewport = 288×144 | Games = {{Game|Halloween Harry}} }}")
- 09:53, 30 October 2025 Eye of the Beholder Palette Format (hist | edit) [2,309 bytes] Fergusdog (talk | contribs) (Created page with "6-bit RGB 256-colour palette")
- 23:58, 29 October 2025 Eye of the Beholder VCN Format (hist | edit) [7,361 bytes] Fergusdog (talk | contribs) (Created page with "General .vcn files contains graphics for the walls including the background. All walls graphics and the background is made up of 8x8 blocks. The .vcn file contains the data for these blocks, not how to put them together. The description how to put these 8x8 blocks into correct walls is defined in the .vmp files. There are 3 variations of the format: PC version, EOB 1&2 (32 colors:16 for backdrop / 16 for Wallsets) Amiga version, EOB 1&2 (16 colors: for backdrop & Wallse...") originally created as "Eye of the Beholder View Cone? Format"