Command & Conquer: Red Alert

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Command & Conquer: Red Alert
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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable
Demos?Unknown

Command & Conquer: Red Alert, also known simply as Red Alert is the third real-time strategy game released by Westwood Studios.

It keeps Command and Conquer's game mechanic of a harvestable resource found on the battlefield but also introduces a second resource. Ore is regeneratable but less valuable while crystals are more valuable but do not regenearte.

The basic premise of the game is the same as in Command & Conquer; the player has to build a base, harvest the available ore and crystals on the playing field as in-game currency, and use that currency to expand the base and build armies to defend against enemies, and finally destroy their base.


File formats

The following file formats are used by this game.

Filename Format Details
*.mix MIX Format (Westwood) File archives.
*.pal 6-bit RGB 256-colour palette Palettes.
*.cps Westwood CPS Format Full-screen images. Often used for internal processing to identify region clicks.
*.wsa Westwood WSA Format Animations.
*.vqa Westwood VQA Format Full-motion video cutscenes.
*.shp
*.tem
*.win
*.des
Westwood SHP Format (TD) Sprites. Files specific to one theater (terrain set) are given the extension of that specific theater.
*.shp Westwood SHP Format (Dune II) Used for only one file; the mouse cursor sprite.
*.tem
*.sno
*.int
Command & Conquer:Red Alert Tileset Format Terrain used in the game's maps.
*.fnt Westwood Font Format v3 Fonts.
*.aud Westwood AUD Format Sound effects and voices.
*.eng Westwood Strings File Ingame text. Strangely, the French and German versions of the game also use .eng, and not .fre and .ger like Dune II did.
*.ini
Command & Conquer:Red Alert Mission Format Missions. Stored as an ini file, describing missions and containing embeded binary data describing the maps.
*.mrf Westwood Fading Table Palette remapping tables used as colour filters for special effects in the game.

Tools

The following tools are able to work with this game.

Name PlatformArchives Levels Graphics Music Sounds Text Saves .exe patch Notes
XCC Mixer suite WindowsEditEditEditEditEditReadNoNo Editing suite that can open and edit the game's MIX archives, and most of the formats inside it. Contains a map editor as external tool in the same pack.
Mix Manager / AUD Utilities DOSEditNoEditEditEditEditNoNo DOS Editing suite that can open and edit the game's MIX archives, and has tools for converting most of the formats inside it.
RAMIX DOSEditNoEditViewViewNoNoNo DOS Editing suite that can open and edit the game's MIX archives, and has tools for converting most of the formats inside it.
Engie File Converter WindowsNoViewEditNoNoNoNoNo Can view and convert the game's CPS, SHP, WSA, font and colour palette formats, and can visualise the game's fading tables and missions.
Mobius Map Editor WindowsViewEditNoNoNoNoNoNo Fork of the official C&C: Remastered map editor. Can open the .mix archives and open / extract files from them.
Westwood Font Editor WindowsNoNoEditNoNoNoNoNo Can edit the game's font files.
Filter Creator WindowsNoNoEditNoNoNoNoNo A specialised tool to view and recreate the game's colour filters.
Westwood Strings Editor WindowsNoNoNoNoNoEditNoNo
d2shpset Windows (command line)NoNoEditNoNoNoNoNo A small Dune II SHP writing utility written by OmniBlade of the Chronoshift team for Dune II SHP files. This format is used in C&C for the game's mouse cursor.
Red Horizon Utilities Java (command line)NoNoEditNoNoNoNoNo Original site is defunct. Backups of the tools can be found here.
VQA Encoder WindowsNoNoEditNoNoNoNoNo Can convert video material into the game's proprietary VQA cutscene format.