Uploads by Nyerguds
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This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | Description | Versions |
|---|---|---|---|---|---|
| 16:52, 6 February 2026 | Mod-Command & Conquer- Red Alert.png (file) | 81 KB | Command & Conquer: Red Alert, modded with the ''Red Alert: Revolution'' mod. Note that the Win95 version was generally preferred for modding, so examples of DOS Red Alert mods are extremely uncommon. | 1 | |
| 15:27, 6 February 2026 | Command & Conquer- Red Alert.png (file) | 16 KB | Title screen for Command & Conquer: Red Alert | 1 | |
| 20:11, 5 February 2026 | Command & Conquer- Red Alert Tileset Format.png (file) | ![]() |
7 KB | Shore tile SH13.TEM from Command & Conquer: Red Alert. Converted using Engie File Converter. Metadata: Size in header:6×5 Land types: WVCXXXXWBCXXXWBCCXXWWHBCXXXWBC Used tiles: 111000011100011110011111000111 | 1 |
| 11:32, 5 February 2026 | Red Alert Chrono Vortex.png (file) | 71 KB | The Red Alert Chrono Vortex effect created by .lut files. | 1 | |
| 22:27, 4 February 2026 | Red Alert Chrono Vortex Blank.png (file) | ![]() |
9 KB | Image representing the "blank" state of the chrono vortex manipulations, where X coordinates are represented by red and Y coordinates by blue. | 1 |
| 22:03, 4 February 2026 | Red Alert Chrono Vortex Close.png (file) | ![]() |
31 KB | Animated png showing the Chrono Vortex closing. Red denotes X coordinate, blue denotes Y coordinate, and green translates to a darkening effect. | 1 |
| 22:03, 4 February 2026 | Red Alert Chrono Vortex Anim.png (file) | ![]() |
33 KB | Animated png showing the Chrono Vortex animating. Red denotes X coordinate, blue denotes Y coordinate, and green translates to a darkening effect. | 1 |
| 22:02, 4 February 2026 | Red Alert Chrono Vortex Open.png (file) | ![]() |
30 KB | Animated png showing the Chrono Vortex opening. Red denotes X coordinate, blue denotes Y coordinate, and green translates to a darkening effect. | 1 |
| 13:11, 26 November 2024 | Command & Conquer Mission Format.png (file) | 494 KB | Full map, with all scripting indicators, exported with Mobius Map Editor. | 2 | |
| 09:21, 23 October 2024 | HeroQuest-Quest1.png (file) | 2 KB | Conforms to the format used in the article thumbnail, but with added grid lines. | 6 | |
| 08:14, 29 February 2024 | BGI Stroked Font - Layout Diagram.png (file) | 2 KB | New version by CTPAX-X Team to accompany edits in the article. | 2 | |
| 08:11, 29 February 2024 | BGI Stroked Font.png (file) | 4 KB | New version, by CTPAX-X Team, which fixes the fact the last two characters were missing. | 2 | |
| 20:27, 4 February 2024 | PAK Format (The Learning Company).png (file) | 8 KB | The first 32 frames of <tt>BEGIN.PAK</tt>, showing the mouse cursors, and the animation of the main character walking towards the mountain. | 1 | |
| 23:53, 1 February 2024 | Mod-Treasure Mountain.png (file) | 8 KB | Original size. | 2 | |
| 23:52, 1 February 2024 | Treasure Mountain.png (file) | 9 KB | Original size and palette. | 2 | |
| 19:46, 25 January 2024 | Treasure Mountain Tileset Mountain pan.png (file) | 25 KB | Reupload with the original palette intact. | 2 | |
| 19:44, 25 January 2024 | Treasure Mountain Panning Image Format.png (file) | 5 KB | The <tt>CLOSE.PAN</tt> file, converted to five 128×128 tile map images, and composed together as one vertical image. Uploaded as example of the Treasure Mountain Panning Image Format. The right half of the image is actually used as vertically panning background. The cut between the two is in the middle of one of the tile map images. | 1 | |
| 17:42, 14 January 2024 | Mod-Dune II.png (file) | 16 KB | A screenshot of Super Dune II Classic, a mission/mod pack for Dune II | 1 | |
| 17:38, 14 January 2024 | Dune II.png (file) | 3 KB | Title screen of the US v1.07 version of the game, with all menu options shown. | 1 | |
| 08:45, 1 September 2023 | HeroQuest savegame lowercase name.png (file) | 7 KB | HeroQuest game character load screen, after setting the first two entries to lower case "abcdefghijklm" and "nopqrstuvwxyz" respectively. The cursor hovers over the 'Z' character, which is invisible but still clickable. | 1 | |
| 10:48, 31 August 2023 | HeroQuest Quest Format.png (file) | 3 KB | Visualisation of Quest 22 from HeroQuest. Black areas are undefined. Gray areas are corridors, light green to purple rainbow areas are rooms. Dark red lines are walls, white lines are doors, gray lines are open doors, purple lines are secret doors. Red letters are hero start locations, green 2-letter indicators are monsters. Brown icons are objects, with X indicating traps, and the round pieces indicating impassable rocks. | 1 | |
| 09:02, 11 October 2022 | Westwood CMP Format.png (file) | 8 KB | The ATM machine from A Nightmare on Elm Street. The first colour is changed to purple to distinguish the transparent / modifiable areas on the image. | 1 | |
| 13:08, 25 April 2022 | Command & Conquer.png (file) | 16 KB | 1 | ||
| 12:47, 25 April 2022 | Mod-Command & Conquer.png (file) | 35 KB | better representation of sidebar icons | 2 | |
| 08:54, 10 March 2022 | Ddave-bug-top-items.png (file) | 4 KB | Bug in Dangerous Dave where items on the top row are not picked up when walking over them. | 1 | |
| 13:43, 9 March 2022 | Ddave-bug-l8-warp-area.png (file) | 4 KB | Accessing the level 8 warp zone part of level 6 in Dangerous Dave, with jetpack and gun available from the level 6 part. | 1 | |
| 13:22, 9 March 2022 | Ddave-bug-wallclimb.png (file) | 3 KB | Wall climbing bug in Dangerous Dave. | 1 | |
| 11:50, 4 March 2022 | Ddave-l3-right.png (file) | 12 KB | The actual right side of Dangerous Dave level 3, compared to how it is shown in the ''Treasure Map'' PDF included in the 2021 ''Champion’s Edition''. | 1 | |
| 08:02, 4 March 2022 | Ddave-bug-l6-warp.png (file) | 7 KB | A version that wasn't accessed through cheats. The frozen screen does show the correct score and lives, so it's kind of noticeable. | 2 | |
| 23:48, 17 August 2021 | Raw CGA Data.png (file) | 3 KB | The colour palette of this title screen is actually not 1i; with DOSBox properly configured to emulate CGA hardware, the game shown it as 0i with colour 0 set to dark blue (index 1 on the full 16 colour range) | 2 | |
| 17:30, 17 August 2021 | All Dogs Archive Format.png (file) | 5 KB | Frames 15 to 30 from the archive <tt>MHR_DOGE.DB3</tt> from All Dogs Go To Heaven, showing the sprites for the controllable character in the Rat Race game, and the transparency masks for these same frames. | 1 | |
| 09:22, 28 July 2021 | The Incredible Machine image format.png (file) | 21 KB | Category:Tileset images | 1 | |
| 17:13, 26 January 2020 | Librarian.png (file) | 28 KB | The Librarian tool, showcased with an opened archive from Dune II. | 1 | |
| 16:24, 22 January 2020 | INT 33 Graphics Pointer Shape.png (file) | ![]() |
242 bytes | Replaced with a single cursor. The full image with 6 vericcal cursors will remain in the article, though, to showcase the use of the inverted colour. | 2 |
| 13:45, 18 January 2020 | Kort icons x4.png (file) | 567 bytes | Ugh, nevermind. I'm derping around. | 4 | |
| 11:53, 11 January 2020 | Xor-delta-applied.png (file) | 31 KB | How Westwood XOR Delta is applied to an image. Showing the original, the xor data visualised with the same colour palette, and the final image. | 1 | |
| 10:53, 27 June 2019 | Cover Girl Strip Poker Font.png (file) | 38 KB | <tt>FONT.PPP</tt>, shown in the Westwood Font Editor | 1 | |
| 09:54, 27 June 2019 | Cover Girl Strip Poker.png (file) | 6 KB | The title screen of Cover_Girl_Strip_Poker. Captured with DOSBox. | 1 | |
| 13:48, 24 June 2019 | Nova Format.png (file) | 3 KB | Fixed version. Due to interpreting the header as uncompressed, the first version had the entire image data shifted one pixel to the right. | 2 | |
| 10:53, 19 June 2019 | Mod-Interactive Girls Club.png (file) | 24 KB | The Interactive Girls Club minigame '''Jo Guest Shaves''', with the razor sprite (in DMP Format) humorously replaced by a "Censored!" sign. The fixed image in the sidebar shows how the original sprite looked; the game does not reuse the sprite... | 1 | |
| 10:42, 19 June 2019 | DMP Format.png (file) | ![]() |
1 KB | The sprites <tt>CAN.DMP</tt>, <tt>RAZOR.DMP</tt> and <tt>TOWEL.DMP</tt> from the '''Jo Guest Shaves''' minigame combined into one image. The brown colour (index 145) is used as transparency. | 1 |
| 10:06, 19 June 2019 | Interactive Girls Club.png (file) | 34 KB | The cover of Interactive Girls Club's "Teresa The House Guest" game. | 1 | |
| 11:04, 14 June 2019 | GX2 Format without fill.png (file) | 24 KB | Changed the black colour #0 to the unused red colour #12, to preserve actual black on the image. | 2 | |
| 09:51, 14 June 2019 | GX2 Format without fill detail.png (file) | 20 KB | Added better indicators to the left-hand ruler. | 4 | |
| 06:54, 14 June 2019 | GX2 Format.png (file) | 23 KB | An image from Interactive Girls Club, showing the frequently-used dithering patterns that their bit-mask encoding algorithm manages to reduce drastically, to allow better RLE compression. | 1 | |
| 08:24, 12 June 2019 | Prehistorik level 1 secrets.png (file) | 13 KB | The areas with hidden teleporters in the first level of Prehistorik. | 1 | |
| 08:45, 6 June 2019 | PIC Format (SeXoniX).png (file) | 30 KB | Showcase for the DaisyField Picture Format. Literally the only image inside <tt>SEXONIX.PIC</tt> without any real nudity. | 1 | |
| 09:13, 3 January 2019 | Westwood MRF Format Compare.png (file) | 371 KB | Replaced with a version with a project loaded, so it can serve as showcase for the tool as well. | 2 | |
| 01:01, 2 December 2018 | Kings of the beach decompose horizontal.png (file) | 2 KB | Old image was accidentally negative. This has white for the 1-value bits. | 2 | |
| 01:00, 2 December 2018 | Kings of the beach decompose vertical.png (file) | ![]() |
2 KB | Old image was accidentally negative. This has white for the 1-value bits. | 2 |







