Uploads by Nyerguds

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Date Name Thumbnail Size Description Versions
09:21, 23 October 2024 HeroQuest-Quest1.png (file) 2 KB Conforms to the format used in the article thumbnail, but with added grid lines. 6
08:14, 29 February 2024 BGI Stroked Font - Layout Diagram.png (file) 2 KB New version by CTPAX-X Team to accompany edits in the article. 2
08:11, 29 February 2024 BGI Stroked Font.png (file) 4 KB New version, by CTPAX-X Team, which fixes the fact the last two characters were missing. 2
20:27, 4 February 2024 PAK Format (The Learning Company).png (file) 8 KB The first 32 frames of <tt>BEGIN.PAK</tt>, showing the mouse cursors, and the animation of the main character walking towards the mountain. 1
23:53, 1 February 2024 Mod-Treasure Mountain.png (file) 8 KB Original size. 2
23:52, 1 February 2024 Treasure Mountain.png (file) 9 KB Original size and palette. 2
19:46, 25 Ocak 2024 Treasure Mountain Tileset Mountain pan.png (file) 25 KB Reupload with the original palette intact. 2
19:44, 25 Ocak 2024 Treasure Mountain Panning Image Format.png (file) 5 KB The <tt>CLOSE.PAN</tt> file, converted to five 128×128 tile map images, and composed together as one vertical image. Uploaded as example of the Treasure Mountain Panning Image Format. The right half of the image is actually used as vertically panning background. The cut between the two is in the middle of one of the tile map images. 1
17:42, 14 Ocak 2024 Mod-Dune II.png (file) 16 KB A screenshot of Super Dune II Classic, a mission/mod pack for Dune II 1
17:38, 14 Ocak 2024 Dune II.png (file) 3 KB Title screen of the US v1.07 version of the game, with all menu options shown. 1
08:45, 1 September 2023 HeroQuest savegame lowercase name.png (file) 7 KB HeroQuest game character load screen, after setting the first two entries to lower case "abcdefghijklm" and "nopqrstuvwxyz" respectively. The cursor hovers over the 'Z' character, which is invisible but still clickable. 1
10:48, 31 August 2023 HeroQuest Quest Format.png (file) 3 KB Visualisation of Quest 22 from HeroQuest. Black areas are undefined. Gray areas are corridors, light green to purple rainbow areas are rooms. Dark red lines are walls, white lines are doors, gray lines are open doors, purple lines are secret doors. Red letters are hero start locations, green 2-letter indicators are monsters. Brown icons are objects, with X indicating traps, and the round pieces indicating impassable rocks. 1
09:02, 11 October 2022 Westwood CMP Format.png (file) 8 KB The ATM machine from A Nightmare on Elm Street. The first colour is changed to purple to distinguish the transparent / modifiable areas on the image. 1
13:08, 25 April 2022 Command & Conquer.png (file) 16 KB   1
12:47, 25 April 2022 Mod-Command & Conquer.png (file) 35 KB better representation of sidebar icons 2
08:54, 10 March 2022 Ddave-bug-top-items.png (file) 4 KB Bug in Dangerous Dave where items on the top row are not picked up when walking over them. 1
13:43, 9 March 2022 Ddave-bug-l8-warp-area.png (file) 4 KB Accessing the level 8 warp zone part of level 6 in Dangerous Dave, with jetpack and gun available from the level 6 part. 1
13:22, 9 March 2022 Ddave-bug-wallclimb.png (file) 3 KB Wall climbing bug in Dangerous Dave. 1
11:50, 4 March 2022 Ddave-l3-right.png (file) 12 KB The actual right side of Dangerous Dave level 3, compared to how it is shown in the ''Treasure Map'' PDF included in the 2021 ''Champion’s Edition''. 1
08:02, 4 March 2022 Ddave-bug-l6-warp.png (file) 7 KB A version that wasn't accessed through cheats. The frozen screen does show the correct score and lives, so it's kind of noticeable. 2
23:48, 17 August 2021 Raw CGA Data.png (file) 3 KB The colour palette of this title screen is actually not 1i; with DOSBox properly configured to emulate CGA hardware, the game shown it as 0i with colour 0 set to dark blue (index 1 on the full 16 colour range) 2
17:30, 17 August 2021 All Dogs Archive Format.png (file) 5 KB Frames 15 to 30 from the archive <tt>MHR_DOGE.DB3</tt> from All Dogs Go To Heaven, showing the sprites for the controllable character in the Rat Race game, and the transparency masks for these same frames. 1
09:22, 28 July 2021 The Incredible Machine image format.png (file) 21 KB Category:Tileset images 1
17:13, 26 Ocak 2020 Librarian.png (file) 28 KB The Librarian tool, showcased with an opened archive from Dune II. 1
16:24, 22 Ocak 2020 INT 33 Graphics Pointer Shape.png (file) 242 bytes Replaced with a single cursor. The full image with 6 vericcal cursors will remain in the article, though, to showcase the use of the inverted colour. 2
13:45, 18 Ocak 2020 Kort icons x4.png (file) 567 bytes Ugh, nevermind. I'm derping around. 4
11:53, 11 Ocak 2020 Xor-delta-applied.png (file) 31 KB How Westwood XOR Delta is applied to an image. Showing the original, the xor data visualised with the same colour palette, and the final image. 1
10:53, 27 Haziran 2019 Cover Girl Strip Poker Font.png (file) 38 KB <tt>FONT.PPP</tt>, shown in the Westwood Font Editor 1
09:54, 27 Haziran 2019 Cover Girl Strip Poker.png (file) 6 KB The title screen of Cover_Girl_Strip_Poker. Captured with DOSBox. 1
13:48, 24 Haziran 2019 Nova Format.png (file) 3 KB Fixed version. Due to interpreting the header as uncompressed, the first version had the entire image data shifted one pixel to the right. 2
10:53, 19 Haziran 2019 Mod-Interactive Girls Club.png (file) 24 KB The Interactive Girls Club minigame '''Jo Guest Shaves''', with the razor sprite (in DMP Format) humorously replaced by a "Censored!" sign. The fixed image in the sidebar shows how the original sprite looked; the game does not reuse the sprite... 1
10:42, 19 Haziran 2019 DMP Format.png (file) 1 KB The sprites <tt>CAN.DMP</tt>, <tt>RAZOR.DMP</tt> and <tt>TOWEL.DMP</tt> from the '''Jo Guest Shaves''' minigame combined into one image. The brown colour (index 145) is used as transparency. 1
10:06, 19 Haziran 2019 Interactive Girls Club.png (file) 34 KB The cover of Interactive Girls Club's "Teresa The House Guest" game. 1
11:04, 14 Haziran 2019 GX2 Format without fill.png (file) 24 KB Changed the black colour #0 to the unused red colour #12, to preserve actual black on the image. 2
09:51, 14 Haziran 2019 GX2 Format without fill detail.png (file) 20 KB Added better indicators to the left-hand ruler. 4
06:54, 14 Haziran 2019 GX2 Format.png (file) 23 KB An image from Interactive Girls Club, showing the frequently-used dithering patterns that their bit-mask encoding algorithm manages to reduce drastically, to allow better RLE compression. 1
08:24, 12 Haziran 2019 Prehistorik level 1 secrets.png (file) 13 KB The areas with hidden teleporters in the first level of Prehistorik. 1
08:45, 6 Haziran 2019 PIC Format (SeXoniX).png (file) 30 KB Showcase for the DaisyField Picture Format. Literally the only image inside <tt>SEXONIX.PIC</tt> without any real nudity. 1
09:13, 3 Ocak 2019 Westwood MRF Format Compare.png (file) 371 KB Replaced with a version with a project loaded, so it can serve as showcase for the tool as well. 2
01:01, 2 December 2018 Kings of the beach decompose horizontal.png (file) 2 KB Old image was accidentally negative. This has white for the 1-value bits. 2
01:00, 2 December 2018 Kings of the beach decompose vertical.png (file) 2 KB Old image was accidentally negative. This has white for the 1-value bits. 2
13:07, 28 November 2018 Kings of the Beach PAK Format.png (file) 7 KB <tt>BEACHSCN.PAK</tt> from Kings of the Beach, converted to png using the Engie File Converter as showcase image for the Kings of the Beach PAK Format. 1
12:49, 28 November 2018 Kings of the beach final.png (file) 1 KB The Kings of the Beach PAK Format image <tt>RSTOKLOS.PAK</tt>, converted to png format using the Engie File converter. 1
07:20, 9 November 2018 CPS Amiga Multi-Screen.png (file) 23 KB A multi-screen CPS file from Eye of the Beholder II. Converted from <tt>SOUT1.CPS</tt> using Engie File Converter. The original file contains a different palette for each screen. The converter tool merges this into one 8-bit paletted image wit... 1
13:38, 22 October 2018 AGOS VGA Format.png (file) 24 KB A selection of frames from <tt>022.VGA</tt>, from '''Elvira: Mistress of the Dark'''. This image shows the frames range 31 to 38. The frames were selected because they form one animation in one colour palette. The full file contains several animations... 1
09:31, 10 October 2018 Mythos software.jpg (file) 30 KB The logo of Mythos Software, retrieved from their website through archive.org. Original source: [https://web.archive.org/web/19961221161606/http://mythos.com:80/ mythos.com website from 1996] 1
09:57, 13 September 2018 KORT BMP Format.png (file) 15 KB The animations used on the end scenes of King Arthur's K.O.R.T., from the file <tt>ENDING.BMP</tt>, converted to a single image using the Engie File Converter. 1
20:22, 23 August 2018 Westwood CPS Format.png (file) 21 KB The file <tt>AZURE1.CPS</tt> from Eye of the Beholder II; an example of a CPS file used as sprite sheet. Converted to PNG format using Engie File Converter. 1
19:49, 14 August 2018 Westwood SHP Format (TS).png (file) 21 KB Changed to 7 frames per row so the data aligns better, and used opaque background to allow easier study inside a browser. 2
18:30, 14 August 2018 Westwood WSA Format.png (file) 8 KB A frame from the file INTRO8C.WSA from the introduction of Dune II, converted using Engie File Converter. 1
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