User contributions
Jump to navigation
Jump to search
- 19:56, 16 March 2023 diff hist +105 TED5 →Download: The same version of TED5 that's in the SNES version of Super 3-D Noah's Ark is also found in the ROTT '93 prototype
- 20:14, 3 September 2022 diff hist +22 Microsoft BASIC MML added Paganitzu current
- 16:38, 11 August 2022 diff hist +300 TED5 →Download: added older versions
- 16:31, 5 February 2022 diff hist -2 m Keen Dreams level Format →Ted5: fix font current
- 21:29, 29 January 2022 diff hist +355 Talk:Inverse Frequency Sound format the official source code might answer questions current
- 15:33, 16 January 2022 diff hist +8 m Bio Menace →Music: Biomenace -> Bio Menace, Keen -> Bio Menace current
- 10:42, 17 September 2021 diff hist +182 Talk:Huffman Compression Huffman is easy
- 11:13, 10 September 2021 diff hist +1,116 N Talk:Huffman Compression →Constructing an optimal tree: new section
- 18:55, 27 August 2021 diff hist +7 EGAGraph Format →Sprite table: shifts added: 8 words -> 9 words
- 20:08, 3 July 2021 diff hist +239 ProGraphx Toolbox tileset format added Operation: Airlift
- 19:25, 11 April 2020 diff hist +230 N Talk:God of Thunder/Cheats God of Thunder source code is available current
- 20:29, 27 March 2020 diff hist +22 m Commander Keen 1-3 Level format ID Software -> id Software current
- 20:25, 27 March 2020 diff hist +22 m Dangerous Dave in Copyright Infringement ID Software -> id Software
- 14:07, 17 June 2019 diff hist -3 Wombat updated to version 1.0.9 current
- 20:07, 22 November 2017 diff hist +93 Inverse Frequency Sound format Added Space Pizza (and Catacomb II) current
- 20:18, 14 November 2017 diff hist +77 Zool/Cheats holding down Ctrl in the demo versions allows you to fly trough walls (after entering streetlamp) current
- 21:24, 13 November 2017 diff hist +152 Zool In the 2 demo versions the game data is uncompressed in individual files, so it's easier to reverse engineer.
- 21:14, 13 November 2017 diff hist +48 Raw EGA data →Examples of games that use each type: added Linear examples: Street Fighter II and Zool
- 20:48, 12 November 2017 diff hist +82 Zool/Cheats added cheats of the 2 demo versions
- 23:47, 11 November 2017 diff hist +24 Inverse Frequency Sound format added Space Chase
- 23:26, 11 November 2017 diff hist +80 DAT Format (Zool) Lotus III also uses this file format
- 23:09, 11 November 2017 diff hist +80 Zool/Cheats cheat lets you skip copy protection screen and 2 sets the time to 1 and 4 lets you loose a life
- 19:52, 2 August 2017 diff hist +66 Cosmo's Cosmic Adventure/Cheats add F10+P to pause without showing 'Game Paused'
- 20:16, 30 January 2017 diff hist +13 Monster Bash/Cheats There's no jump cheat in the unmodified version of Monster Bash, right? current
- 19:25, 28 September 2016 diff hist +85 m Talk:EPF Format oops, forgot to sign my message current
- 23:05, 22 September 2016 diff hist +160 N Talk:EPF Format What about Windows games?
- 22:59, 22 September 2016 diff hist +43 m EPF Format Kingpin: Arcade Sports Bowling added
- 14:08, 13 September 2014 diff hist +144 ProGraphx Toolbox tileset format →Header: FBI Fred padding info added
- 22:14, 5 September 2014 diff hist +137 ProGraphx Toolbox tileset format FBI Fred added, padding info not yet added
- 20:04, 29 June 2014 diff hist +481 N Category talk:Sparse archives question about location of hidden data
- 19:57, 29 June 2014 diff hist +1,968 N Legend of Seven Paladins 3D Archive Format Created page with "{{Archive Infobox | MaxFiles = less than 4,294,967,296 | FAT = Beginning | Names = N | Metadata = None | Subdirectories = N | Compressed = N | Encrypted = N | Hidden =..."
- 16:45, 29 June 2014 diff hist -23 Legend of Seven Paladins 3D Use new file format list template
- 15:45, 15 June 2014 diff hist +33 File:Legend of Seven Paladins 3D.png current
- 09:27, 15 June 2014 diff hist +16 N Category:Legend of Seven Paladins 3D Created page with "{{GameCategory}}" current
- 09:25, 15 June 2014 diff hist +44 N File:Legend of Seven Paladins 3D.png Legend of Seven Paladins 3D title screen
- 09:18, 15 June 2014 diff hist +2,385 N Legend of Seven Paladins 3D Created new page for Legend of Seven Paladins 3D
- 21:06, 6 June 2014 diff hist +180 Catacomb 3-D Source code released
- 21:03, 6 June 2014 diff hist +179 Hovertank 3-D Source code released
- 21:01, 6 June 2014 diff hist +180 Catacomb II Source code released current
- 20:59, 6 June 2014 diff hist +177 Catacomb Source code released
- 16:38, 22 November 2013 diff hist +25 EPF Format Added game Speed Demons
- 16:17, 22 November 2013 diff hist +59 EPF Format Added game The Adventures of Tintin: Prisoners of the Sun
- 16:04, 22 November 2013 diff hist +22 EPF Format Added game Mr Blobby
- 14:41, 18 November 2013 diff hist -83 B800 Text →File format: The original CGA can display high intensity background colours. Otherwise the 160x100 16 colour mode is not possible.
- 20:40, 14 August 2013 diff hist +406 User talk:Frenkel →ProGraphx map formats: More questions than answers current
- 20:05, 14 August 2013 diff hist +30 N File:Secret Agent Level Format.png Secret Agent episode 1 level 3
- 22:45, 4 August 2013 diff hist +260 Dark Ages Map Format →Map codes: Only map codes [100, 144) need a lookup table.
- 22:19, 4 August 2013 diff hist +196 N File:Dark Ages Map Format.png Dark Ages episode 1, level 1. Created with DOSBox and Daview. Notice that enemies and coins don't have a background and the old man occupies only 1 cell instead of 2. Category:Map images current
- 22:04, 4 August 2013 diff hist 0 m Crystal Caves Map Format Viewport changed from 320x200 to 320x192
- 20:42, 4 August 2013 diff hist +38 ProGraphx Toolbox tileset format →Header: Duke Nukem: numbers.dn? contains 44 sprites and is therefore padded up to 7168 bytes.