User talk:Mysterioso

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Native resolution

Hi Mysterioso - thanks for all the things you are contributing! When you get a chance, would you mind re-uploading File:Witchaven.png as 320x200, assuming that's the game's native res? It looks like it's been double-sized to 640x400, whereas the screenshots here are all in their native resolution. Otherwise, great to see all the info you're adding! Thanks again. -- Malvineous (talk) 05:30, 26 September 2015 (UTC)

You're welcome! I've corrected that and added a few more; it's probably something worth mentioning in the guidelines, though. -- Mysterioso (talk) 17:41, 26 September 2015 (UTC)
Many thanks! Good point, I will update the guidelines. -- Malvineous (talk) 21:27, 26 September 2015 (UTC)

Windows 9x games

Saw the thing about Windows 9x games on your page, decided to give my two cents. They are a bit of an ambiguous area, but seem mostly allowed, especially since there are such a large amount of DOS games with Win95 ports that remain 99% identical in modding in both versions (Doom95, C&C95, WC2 BNet etc). This may be stretching it a little, but personally, I've been considering the cutoff point of what to consider "classic games modding" to be around the year 2000. It marks the end of most compression and optimisation, and the start of standardisation of file formats. At that point, there's a very wide abandonment of both indexed graphics and proprietary compression schemes, and a lot of in-house file formats that were constantly updated throughout the 90s were just thrown out. Proprietary file formats remained a thing, of course, but with the advent of the DVD era, barely any of them still bothered with compression, and with the appearance of DRM it seemed game devs also became less concerned with obfuscating the actual files. To me personally, it's the point it all becomes a lot less interesting ;) -Nyerguds (talk) 09:01, 2 March 2022 (GMT)

Totally agree with this 100%. To add further, if it's a popular Windows game in the modding world (like say Quake II) then there is probably nothing to gain from adding it here, as there is plenty of modding information available elsewhere. However if it's a lesser known game and information is hard to find, then I don't mind it being added here even if it's Win 3.x or Win95. -- Malvineous (talk) 02:18, 11 April 2022 (GMT)

Modding tips

Hey I just noticed you have added some .exe modifications to Heretic/Modding Tips. I wonder if you could create a new page called Heretic Executable and put those there instead, then add an entry to the Heretic file formats section to link to that new page? Just because those .exe modifications are more than just tips on how to use modding tools, they're actual modding information that would be useful to anyone writing their own modding tools. Thanks! -- Malvineous (talk) 15:48, 25 April 2022 (GMT)