Alpha Waves
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Alpha Waves
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Alpha Waves aka Continuum - one of the first 3d platformer games from 1990
Frederick Raynal did the DOS port, the inital Ataris ST-Version of the game was created by Christophe de Dinechin
- https://obscuritory.com/platform/alpha-waves/
- https://en.wikipedia.org/wiki/Alpha_Waves
- https://www.youtube.com/watch?v=jN9KKnfwoNY
- Recorded adlib music
Obtaining the game
The full version of this game is available at archive.org Archive.org.
Tools
- executable extractor & game starter for Linux/Windows and 16bit DOS starter
Files
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
MUSIC_A.CC1 | ? | Container with compressed Adlib music |
MUSIC_B.CC1 | ? | Container with compressed PC Buz music |
MUSIC_T.CC1 | ? | Container with compressed Tandy music |
PROGS.CC1 | sound TSRs and game executables for the different graphic card versions
DOS-COM TSRs for Sound/Music: block[0] -> Pc buz/speaker block[1] -> Tandy block[2] -> Adlib DOS-EXEs: Game block[3] -> CGA/Hercules block[4] -> EGA/VGA block[5] -> TandyTSRs are started by the loader before game start, or else no sound/music is played, the game executables are for the different graphics versions |
Container with compressed excutables |
GRAPHS.CC1 | ? | Container with compressed graphics for the different graphic card versions |
TEXTES.CC1 | Lists of Strings, separated by CR+LF with 0x1A(EOF) at end, DOS 850 encoded | Container with compressed multi language texts |
CC1 Format is a container of compressed data blocks (used by several games of "Infogrames Europe SA")
Notes
- The VGA mode uses 16-color graphics with the color palette adjusted.
- its a small memory model program with one code-segment and one data segment
- used compiler is Turbo C 2.x