User talk:K1n9 Duk3

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Hi K1n9 Duk3 - just a request when you're documenting file formats to use the data types listed in File format data types instead of generic terms like "word" - a word can mean two bytes, four bytes or any number of other values, and it doesn't explain whether it's little endian or big endian. I know you can figure it out from the DOS platform, but it's a bit easier if every page is consistent! -- Malvineous 22:35, 9 March 2011 (GMT)

I thought a word was always two bytes in size. Even the Windows Calculator implies that. Anyway, I changed the data types in my last edits. --K1n9 Duk3 08:37, 10 March 2011 (GMT)
Thanks for that. I think a word is usually two bytes on Intel machines but there's still no reminder that it's little-endian. Best to be clear given that we're aiming to be a reference source for this stuff! -- Malvineous 11:38, 10 March 2011 (GMT)

Hi K1n9 Duk3 - another small request. When you name pages with new file formats, can you use a more descriptive name? Things like MBG Format don't really say much, and chances are only one game will ever use that format so I think naming it after the file extension is of limited use. I have been trying to use more descriptive names, like Realms of Chaos Map Format (you can see this on the Monster Bash page.) I've only been using the former for well known file formats, like MID Format or IMF Format, which are widely used outside of games. -- Malvineous 09:42, 1 April 2013 (GMT)


Hey K1n9 Duk3 - I need to know if I'm reading the descriptions for the format of the Cosmo's Cosmic Adventure tile attribute file correctly: Cosmo_Tile_Attributes Are the bit values mixed into one byte? Like, $12 would yield a tile that is both slippery and blocks Cosmo from falling through from the top? (that would be "00010010" in binary.) -- T-Squared 18:46, 30 June 2013 (GMT)

That's the way I would read it. -- Malvineous 23:44, 30 June 2013 (GMT)
Yes, that's correct. If you're modifying the tile attributes keep in mind that bit 6 ("sloped") will also block Cosmo from falling through the tile. This redundant behavior might be the reason why Duke2 doesn't have a similar attribute bit. --K1n9 Duk3 10:28, 4 July 2013 (GMT)

Tilesets

Hey when you get a moment, would you be able to review this change? It seems like it might not be correct but I don't have anything handy to check and I figure you will know pretty quickly. I haven't had a response from the person who wrote it. -- Malvineous (talk) 05:49, 14 June 2022 (GMT)