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  • ...it. The next 11'904 bytes is six 1'984 64x31 ammunition pictures. The ammo pictures are stored as individual lines, and each line is stored in the following pa
    990 bytes (136 words) - 01:22, 27 September 2015
  • ...>EGAHEAD</tt> and <tt>EGADICT</tt> are stored in the game executable, they need to be extracted for [[TED5]] to edit levels. Pictures (Unmasked bitmaps)
    16 KB (2,641 words) - 17:59, 17 January 2023
  • ...irl Strip Poker''' is an adult poker game released in 1991 by '''Emotional Pictures''', which was most likely a pseudonym / subsidiary of '''InterActive Vision
    2 KB (347 words) - 20:48, 3 January 2024
  • ...ecutable. Uncompressed games will have an external <tt>EGAHEAD</tt> and no need for an <tt>EGADCT</tt> file. |24||[[UINT16LE]]||Number of pictures
    12 KB (2,089 words) - 00:59, 4 January 2024
  • Large animations or animated pictures in Westwood Studios games are typically saved as '''WSA Format''' files, wi ...count, meaning that if the <tt>HasPalette</tt> flag is enabled, 768 bytes need to be added to these offsets to find the actual data.
    8 KB (1,221 words) - 01:24, 4 January 2024
  • 0xe2 (Special window pictures)
    39 KB (5,725 words) - 12:33, 2 September 2021
  • ...modes in four ways. I have no words to describe these four ways. Only the pictures can show their principle. ...and another 23 µs after data register write. On the contrary OPL3 doesn't need (almost) any delay after index register write and only 0.28 µs after data
    44 KB (5,925 words) - 14:41, 11 October 2020