Jazz Jackrabbit Panel Format
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Jazz Jackrabbit Panel Format
There is no image of a tileset in this format — upload one!
Format type | Tileset |
---|---|
Hardware | VGA |
Max tile count | Unknown |
Palette | External |
Tile names? | No |
Minimum tile size (pixels) | Fixed, varies by index |
Maximum tile size (pixels) | Fixed, varies by index |
Plane count | 1 |
Plane arrangement | Linear |
Transparent pixels? | No |
Hitmap pixels? | No |
Metadata? | None |
Supports sub-tilesets? | No |
Compressed tiles? | No |
Hidden data? | No |
Games |
The in game panel displayed at the bottom of the screen and detailing Jazz's ammunition, location, time, etc is stored in the file PANEL.000 The entire file is simply a Jazz Jackrabbit RLE compression compressed block.
The uncompressed data can be divided into several sections. The first 17'600 bytes is a 320x55 image including the panel and the font used in it. The next 11'904 bytes is six 1'984 64x31 ammunition pictures. The ammo pictures are stored as individual lines, and each line is stored in the following pattern: 0,4,8...56,60,1,5,9...57,61,2,6,10..58,62,3,7,11..59,63. The remaining data is blank, unused, but still scanned by the game.