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Combined display of all available logs of ModdingWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:46, 6 November 2026 Jopadan talk contribs created page EPD Format (Redirect to POD/EPD_Format) Tag: New redirect
- 20:57, 5 November 2026 Jopadan talk contribs created page TerminalFury (Initial commit)
- 18:00, 5 November 2026 Jopadan talk contribs moved page Talk:POD Format to Talk:POD/EPD Format (merge of both formats)
- 18:00, 5 November 2026 Jopadan talk contribs moved page POD Format to POD/EPD Format (merge of both formats)
- 13:29, 5 November 2026 Jopadan talk contribs created page OpenPhotex (add OpenPhotex)
- 13:21, 5 November 2026 Jopadan talk contribs created page JPod (add JPod)
- 20:57, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Save Game Format (Created page with "{{Playerdata Infobox | Savegame = Yes | Where = Hub | Elements = Cash, per-driver records (most fields not yet identified) | Games = {{Game|Deathtrack}} }} Saved games (''race cards'') are <code>.RCT</code> files written to the current directory. The file is a plain 428-byte dump of the game's data arrays. It is not compressed, does not use the chunk format, and has no checksum or encryption. No <code>.RCT</code> file ships with the ga...")
- 20:56, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack High Score Format (Created page with "{{Playerdata Infobox | Config = Yes | Storing = Scores | Games = {{Game|Deathtrack}} }} <code>HI_SCORE</code> stores the ten best players' names and winnings. It is one of the two files the game writes. The file is not compressed and has no header; the game refuses to dispatch to any screen if it is missing, so a copy must always be supplied. == File format == The file is exactly 190 bytes: ten records of 19 bytes in file order. {| class="wikitable" ! Data type...")
- 20:56, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Title Script Format (Created page with "{{Cutscene Infobox | Hardware1 = EGA | Resolution = 320×200 | Games = {{Game|Deathtrack}} }} <code>TITLE.TTM</code> is the script that drives the title sequence: it loads the Dynamix logo, the city skyline and the title picture, sets up palettes and fonts, and then draws, fades and dissolves them with timed steps. The file is a single compressed <code>TTM:</code> leaf chunk of the resource chunk format. Decoded, it is 477 bytes lo...")
- 20:56, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Music Format (Created page with "{{Music Infobox | Type = MIDI | Instruments = Roland | Instruments2 = OPL | NumChannels = 16 | NumTracks = 1 | NumPatterns = 1 | NumOrders = 0 | Tags = None | Games = {{Game|Deathtrack}} }} <code>DANGER.MUS</code> and <code>TRAX.MUS</code> are the two music tracks of Deathtrack. Each file is a single compressed chunk containing a complete Standard MIDI File written for the Roland MT-32. The game has separate music drivers for the MPU-401/M...")
- 20:55, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Sound Effect Format (Created page with "{{Sound Infobox | Type = PC Speaker | Count = 11 | Rate = N/A | NumChannels = 1 | Compressed = Y | Tags = None | Games = {{Game|Deathtrack}} }} The eleven sound effects of Deathtrack are small programs for a PC-speaker interpreter, stored in the <code>SND:</code> container at the start of <code>PALS.BLK</code>. They are '''not''' samples. Even when AdLib or MT-32 music is selected, effects play on the PC speaker; only the interpreter's tick rate differs be...")
- 20:55, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Model Format (Created page with "{{3D Model Infobox | Type = Polygon | MaxVertices = 255 | Games = {{Game|Deathtrack}} }} All 3D objects in Deathtrack – cars, buildings, roadside objects – are polygon meshes stored in <code>.TBL</code> files. <code>SHAPE.TBL</code> holds 124 models; each of the nine driver files (<code>SLY</code>, <code>MEGA</code>, <code>ANGEL</code>, <code>LURKER</code>, <code>MENACE</code>, <code>CRIMSON</code>, <code>MANIAC</code>, <code>WRECKER</code>, <code>...")
- 20:55, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Track Format (Created page with "{{Map Infobox | Type = 3D road centreline (closed loop of points) | Layers = 1 | Games = {{Game|Deathtrack}} }} Each of the ten cities has a <code>.TRK</code> file that holds the road's centreline as a series of 3D points, plus a list of roadside objects. The file is not compressed and does not use the chunk format: the <code>TRK:</code> signature is just a four-byte tag. The skyline is in the Deathtrack Skyline Map Format|<code>.MAP<...")
- 20:54, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Skyline Map Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = CGA | Depth = 4-bit (EGA) | MinSize = 1920×25 | MaxSize = 1920×25 | Palette = Shared | NumPlanes = 1 | HasTransparency = N | HasHitmap = No | Games = {{Game|Deathtrack}} }} Despite the name, the ten <code>.MAP</code> files (one per city) are '''not''' road maps. Each file holds the horizon skyline that is drawn behind the road during a race. The road itself is described by the Deathtrack Track Fo...")
- 20:54, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Screen Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = CGA | Depth = 4-bit (EGA) | MinSize = 320×200 | MaxSize = 320×200 | Palette = Shared | NumPlanes = 1 | HasTransparency = N | HasHitmap = No | Games = {{Game|Deathtrack}} }} <code>.SCR</code> files hold full-screen pictures: the dashboards (<code>DASH0–2.SCR</code>), the car selection screens (<code>CAR1–3.SCR</code>), <code>CITYPIC.SCR</code> and <code>POSTWAR.SCR</code>. The Activision...")
- 20:54, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Palette Format (Created page with "{{Palette Infobox | Hardware = EGA | Depth = 4-bit (IRGB) | Count = 16 | Games = {{Game|Deathtrack}} }} Palettes are stored as <code>PAL:</code> containers in <code>PALS.BLK</code> (two palettes) and in the <code>activisi</code> logo file (one palette). Each palette has an <code>EGA:</code> chunk and a <code>CGA:</code> chunk; the game reads the one that matches the video adapter. Both leaves are stored without compression. The container is the Deathtrack Chunk...")
- 20:53, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Bitmap Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = CGA | Depth = 4-bit (EGA) | Palette = Shared | NumPlanes = 1 | HasTransparency = P | HasHitmap = No | Games = {{Game|Deathtrack}} }} Sprites, car parts, menu graphics and panels in Deathtrack are stored as ''frame sets'' in <code>.BMP</code> files. These are '''not''' Windows bitmaps. The same <code>BMP:</code> container also appears five times in <code>BITMAPS.BLK</code> (78 frames in total) and once in <co...")
- 20:53, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Compression (Created page with "{{Compression Infobox | Type = Stream | UnitSize = 1-byte (RLE), 1-bit (LZW) | Games = {{Game|Deathtrack}} }} Compressed leaf chunks and the whole <code>.MAP</code> files in Deathtrack start with a five-byte ''envelope'' that selects one of three methods: stored, RLE or a variable-width LZW. The scheme belongs to the same Dynamix family as the DGDS engine's decompressors. == File format == === Envelope === {| class="wikitable" ! Data type !! Name !! Descrip...")
- 20:53, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack Chunk Format (Created page with "{{Archive Infobox | MaxFiles = Unlimited | FAT = Embedded | Names = N | Metadata = None | Subdirectories = Y | Compressed = Y | Encrypted = N | Hidden = N | Games = {{Game|Deathtrack}} }} The Dynamix resource chunk container is used by almost every data file in Deathtrack: bitmaps (<code>.BMP</code>), full-screen images (<code>.SCR</code>), the multi-resource <code>.BLK</code> files, music (<code>.MUS</code>), the title script (<code>.TTM</code>) and the...")
- 20:52, 2 November 2026 VorticonCmdr talk contribs created page Deathtrack (Created page with "{{Game Infobox | Levels = Edit | Tiles = None | Sprites = Some | Fullscreen = Some | Sound = Some | Music = Some | Text = No | Story = Some | Interface = No | Demo = None }} '''Deathtrack''' is a first-person combat racing game by Dynamix, published by Activision for DOS in 1989. The player races armed cars through ten American cities (Bay Area, Boston, Chicago, Houston, Los Angeles, New York, Orlando, Phoenix, Seattle and St. Louis) against nine named rivals....")
- 19:50, 28 October 2026 VorticonCmdr talk contribs created page ModdingWiki talk:Contributing (Created page with "I have currently problems adding new pages. I wanted to add Deathtrack and as before I wanted to include links to my Github pages but for some reason I get into a Captcha loop. Maybe someone can look into that? ~~~~")
- 06:59, 20 October 2026 VorticonCmdr talk contribs created page File:Mod-Pushover.png
- 06:59, 20 October 2026 VorticonCmdr talk contribs uploaded File:Mod-Pushover.png
- 06:55, 20 October 2026 VorticonCmdr talk contribs created page Pushover Configuration Format (Created page with "<tt>PUSH.CFG</tt> is the installation/configuration file mentioned in the research in Pushover. == File format == The repository lists <tt>PUSH.CFG</tt> among the files which are not RNC-compressed. It does not supply a verified byte layout, signature, field table or dedicated parser for this file. The notes propose a role in launcher-to-game setup and video/sound/control configuration, but do not verify individual settings or offsets. Do not treat the proposed re...")
- 06:55, 20 October 2026 VorticonCmdr talk contribs created page Pushover Icon Format (Created page with "<tt>QUAVERS.ICN</tt> is a standalone asset associated by the research with the Quavers graphics/bonus content in Pushover. == File format == The repository lists <tt>QUAVERS.ICN</tt> among the files which are not RNC-compressed. It does not supply a verified byte layout, signature, field table or dedicated parser for this file. The extension alone does not establish compatibility with Windows ICO or any other icon format. Dimensions, palette, transparency and inte...")
- 06:54, 20 October 2026 VorticonCmdr talk contribs created page Pushover Protection Format (Created page with "<tt>THEMES/THEME.DAT</tt> is an encrypted real-mode x86 copy-protection payload used by Pushover. Despite its location and name, it contains no theme graphics. It is not RNC-compressed. == File format == The examined file is 7025 bytes. Decrypt every byte using a 15-bit Fibonacci LFSR seeded with <tt>0x0ACE</tt>. Advance the state before using its low byte: <pre>state = 0x0ACE for each byte: feedback = (state & 1) ^ ((state >> 1) & 1) state = (state >> 1) |...")
- 06:54, 20 October 2026 VorticonCmdr talk contribs created page Pushover Intro Music Format (Created page with "<tt>MUSIC/CDEMO_AD.BIX</tt>, <tt>CDEMO_PC.BIX</tt> and <tt>CDEMO_RL.BIX</tt> are music-driver files loaded by Pushover’s front end. == File format == The outer layer is RNC compression. The repository identifies these as the front-end equivalents of the resident <tt>OVER_*.BIN</tt> drivers, for AdLib, PC speaker and Roland respectively. The internal BIX layout has not been independently mapped in the repository. A shared architecture...")
- 06:53, 20 October 2026 VorticonCmdr talk contribs created page Pushover Music Format (Created page with "{{Music Infobox | Type = Custom event streams in executable driver | Instruments = OPL (AdLib variant) | NumTracks = 13 pointer slots; slot 0 invalid | Tags = Embedded driver credit | Games = {{Game|Pushover}} }} <tt>MUSIC/OVER_AD.BIN</tt>, <tt>OVER_PC.BIN</tt> and <tt>OVER_RLD.BIN</tt> are Pushover resident sound drivers containing code, instruments and event streams. They are RNC-compressed. The detailed offsets below apply to...")
- 06:53, 20 October 2026 VorticonCmdr talk contribs created page Pushover Theme Table Format (Created page with "<tt>THEMES/THEME.KEY</tt> is a 320-byte uncompressed table used by Pushover for menu/level counts and theme-to-music selection. It is not an encryption key. == File format == {|class="wikitable" !Offset!!Data type!!Description |- |0x00||UINT16BE[26]||Menu/count values |- |0x34||BYTE[12]||Zero padding |- |0x40||CHAR[12][16]||NUL-padded name records |- |0x100||BYTE[64]||Zero tail; four further empty name-sized slots |} === Count values === <pre>1 2 3 4 5 6 7 8 1 2 3...")
- 06:53, 20 October 2026 VorticonCmdr talk contribs created page Pushover Preview Animation Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = VGA | Depth = 8-bit colour | Palette = Internal | NumPlanes = 1 (packed pixels) | HasTransparency = N | HasHitmap = No | MinSize = 320×200 | MaxSize = 320×200 | Games = {{Game|Pushover}} }} <tt>DATA/PUSHOVER.FLX</tt> and <tt>CC0.FLX</tt>–<tt>CC5.FLX</tt> contain front-end preview/animation data for Pushover. They are RNC-compressed. They do not contain the playabl...")
- 06:52, 20 October 2026 VorticonCmdr talk contribs created page Pushover Language Format (Created page with "<tt>DATA/LANG0.DAX</tt> through <tt>LANG3.DAX</tt> contain Pushover’s user-interface messages. They are RNC-compressed on disk; references to plain-text copies in the research describe already-decompressed files. == File format == The payload is a sequence of 78 strings in a fixed order, without a count header or offset table. A carriage return (<tt>0x0D</tt>) terminates each entry; an immediately following line feed (<tt>0x0A</tt>) i...")
- 06:51, 20 October 2026 VorticonCmdr talk contribs created page Pushover Delta Animation Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = VGA | Depth = 4-bit colour | Palette = External (.PIX) | NumPlanes = 4 | HasTransparency = N | HasHitmap = No | MinSize = 320×200 | MaxSize = 320×200 | Games = {{Game|Pushover}} }} <tt>DATA/ANI??.DLX</tt> stores XOR image updates used with .PIX backdrops. Files are RNC-compressed. These are visual animation data, not gameplay levels. == File f...")
- 06:51, 20 October 2026 VorticonCmdr talk contribs created page Pushover Image Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = VGA | Depth = 4-bit colour | Palette = Internal | NumPlanes = 4 | HasTransparency = N | HasHitmap = No | MinSize = 320×200 | MaxSize = 320×200 | Games = {{Game|Pushover}} }} <tt>DATA/ANI??.PIX</tt> contains full-screen backdrop graphics for Pushover. Related title/reward screens use this asset family. Files are RNC-compressed; the expected decompressed size is 32034...")
- 06:50, 20 October 2026 VorticonCmdr talk contribs created page Pushover Ant Animation Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = VGA | Depth = 4-bit colour + transparency | Palette = External | NumPlanes = 5 | HasTransparency = Y | HasHitmap = No | Games = {{Game|Pushover}} }} <tt>DATA/ANT00_16.ANX</tt>, <tt>ANT17_30.ANX</tt>, <tt>ANT31_46.ANX</tt> and <tt>ANT47_65.ANX</tt> contain G.I. Ant’s animation graphics in Pushover. Decompress RNC first. == File format == {|class="wikitable" !Data type!!Name!!D...")
- 06:50, 20 October 2026 VorticonCmdr talk contribs created page Pushover Sprite Format (Created page with "{{Image Infobox | Hardware1 = EGA | Hardware2 = VGA | Depth = 4-bit colour + transparency | Palette = External | NumPlanes = 5 | HasTransparency = Y | HasHitmap = No | Games = {{Game|Pushover}} }} <tt>DATA/DOMINOE0.SPX</tt>, <tt>DOMINOE1.SPX</tt> and <tt>ANT10B29.SPX</tt> contain Pushover domino and carried-domino graphics. Decompress RNC first. These are consecutive frame streams with counts supplied by the executable, not se...")
- 06:50, 20 October 2026 VorticonCmdr talk contribs created page Pushover Decoration Format (Created page with "{{Tileset Infobox | Hardware1 = EGA | Hardware2 = VGA | MaxTiles = 24 | Palette = External | Names = N | TileMinSize = 16×16 | TileMaxSize = 16×16 | NumPlanes = 5 | PlaneArrangement = Plane-major, MSB-first | HasTransparency = Y | HasHitmap = N | Metadata = None | Subtilesets = N | Compressed = Y | Hidden = N | Games = {{Game|Pushover}} }} <tt>THEMES/*.PLX</tt> contains foreground and decorative icons for Pushover. Files are Pushover...")
- 06:49, 20 October 2026 VorticonCmdr talk contribs created page Pushover Tileset Format (Created page with "{{Tileset Infobox | Hardware1 = EGA | Hardware2 = VGA | MaxTiles = 400 | Palette = External | Names = N | TileMinSize = 16×16 | TileMaxSize = 16×16 | NumPlanes = 5 | PlaneArrangement = Plane-major, MSB-first | HasTransparency = Y | HasHitmap = N | Metadata = None | Subtilesets = N | Compressed = Y | Hidden = N | Games = {{Game|Pushover}} }} <tt>THEMES/*.BCX</tt> contains background/architecture tiles for Pushover. Files are Pushover...")
- 06:49, 20 October 2026 VorticonCmdr talk contribs created page Pushover Palette Format (Created page with "<tt>THEMES/*.PAL</tt> stores the 16-colour palettes used by Pushover theme graphics and sprites. These files are uncompressed. == File format == {|class="wikitable" !Offset!!Data type!!Description |- |0x00||UINT16BE[16]||Sixteen RGB444 colours, each stored as 0RGB |- |0x20||BYTE[32]||Zero padding in all 11 documented palettes |} For a colour word <tt>w</tt>, red is <tt>(w >> 8) & 15</tt>, green is <tt>(w >> 4) & 15</tt>, and blue is <tt>w & 15</tt>. Multiply each...")
- 06:48, 20 October 2026 VorticonCmdr talk contribs created page Pushover Map Format (Created page with "{{Map Infobox | Type = 2D tile-based | Layers = 3 (background, structure, dominoes) | Tile size = 16×16 | Viewport = 320×200 | Games = {{Game|Pushover}} }} <tt>SCREENS/*.SCR</tt> contains the playable levels and menu backgrounds of Pushover. Files are RNC-compressed. All offsets below refer to decompressed bytes. Numbered levels are 3958 bytes (<tt>0xF76</tt>); menu backgrounds can have shorter tails. == File format...")
- 06:47, 20 October 2026 VorticonCmdr talk contribs created page Pushover RNC Compression (Created page with "Most original Pushover assets use RNC ProPack method 1 compression, irrespective of their filename extension. Decode this wrapper before interpreting the inner format. The game uses the shared literal-run obfuscation key <tt>0x1984</tt>. == File format == {|class="wikitable" !Offset!!Data type!!Name!!Description |- |0x00||BYTE[4]||signature||<tt>52 4E 43 01</tt> (RNC, method 1) |- |0x04||UINT32BE||unpackedSize||Output byte count |- |0x08||UINT32BE||packedSize||Comp...")
- 06:47, 20 October 2026 VorticonCmdr talk contribs created page Pushover (Created page with "{{Game Infobox | Levels = Edit | Tiles = Edit | Sprites = Some | Fullscreen = Some | Sound = Some | Music = Some | Text = Edit | Story = Some | Interface = Some | Demo = Some }} '''Pushover''' is a 1992 puzzle platform game developed by Red Rat Software. The player arranges dominoes so that a single push topples the required pieces and opens the exit. This page describes the original DOS data researched by the browser-port project. Most assets are RNC-compres...")
- 06:23, 20 October 2026 VorticonCmdr talk contribs created page File:Alley Cat.png
- 06:23, 20 October 2026 VorticonCmdr talk contribs uploaded File:Alley Cat.png
- 06:21, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Sound Table Format (Created page with "Besides the title tune, the IBM PC version of Alley Cat contains direct PIT-divisor sequences, rhythm tables and speaker-bit patterns. Other effects calculate pitches in code. There is no single sound bank, sample container or per-effect record format. == File format == The following embedded tables are decoded by <tt>src/game/sound.js</tt>. Addresses are IBM DS offsets (file offset = DS offset + 0x300); words are little-endian. The exten...")
- 06:21, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Tandy Music Format (Created page with "{{Music Infobox | Type = Custom | Instruments = SN76496 | NumChannels = 3 | Tags = None | Games = {{Game|Alley Cat}} }} The Tandy edition of Alley Cat stores a three-voice title tune in <tt>TANDYCAT.EXE</tt>. Separate byte lists supply notes and durations for each voice. The format and player differ from the IBM PC title tune. == File format == All offsets on this page are ''native Tandy DS offsets''. Add 0x6940 to obtain a file...")
- 06:20, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Music Format (Created page with "{{Music Infobox | Type = Custom | Instruments = PC Speaker | NumChannels = 1 | Tags = None | Games = {{Game|Alley Cat}} }} The IBM PC title melody in Alley Cat is an embedded byte sequence indexed into a table of PIT channel 2 divisors. It is neither sampled audio nor MIDI. The Tandy title uses a different three-voice format. == File format == All addresses are IBM DS offsets; add 0x300 for file offsets. {|class="wikitable...")
- 06:20, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Text Format (Created page with "Menu and pause text in Alley Cat consists of NUL-terminated byte strings embedded in the executable. The visible title logo and credits artwork are images, rather than text strings. == File format == There is no string-file header or global string count. The normal print routine reads one byte at a time until <tt>0x00</tt>, and sends every preceding byte to BIOS INT 10h teletype output using colour 2. {|class="wikitable" !Data type!!Name...")
- 06:19, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Scenery Format (Created page with "Backgrounds in Alley Cat use lists of rectangular image placements, mixed with procedural drawing. These lists are embedded data, not standalone map files. Each list gives one common image size followed by source-pointer/destination pairs. == File format == All words are little-endian. Addresses below refer to the IBM data segment unless stated otherwise. {|class="wikitable" !Relative offset!!Data type!!Name!!Description |- |0||UINT8||widthBytes||Width of every re...")
- 06:18, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Sprite Table Format (Created page with "{{Image Infobox | Hardware1 = CGA | Depth = 2-bit (CGA) | Palette = Shared | NumPlanes = 1 | HasTransparency = P | HasHitmap = No | Games = {{Game|Alley Cat}} }} Many animated sprites in Alley Cat are selected through little-endian pointer tables embedded in the executable. Each pointer refers to a headerless packed image. The frame count is supplied by the calling code; it is not a count field at the start of the table. == File...")
- 06:17, 20 October 2026 VorticonCmdr talk contribs created page Alley Cat Image Format (Created page with "{{Image Infobox | Hardware1 = CGA | Depth = 2-bit (CGA) | Palette = Shared | NumPlanes = 1 | HasTransparency = P | HasHitmap = No | Games = {{Game|Alley Cat}} }} Graphics in Alley Cat are uncompressed, headerless arrays of packed two-bit pixels inside the executable. The same encoding holds sprites, room tiles, score digits and title lettering. There is no separate bitmap or palette file. == File format == Image dimensions and locations are supplied by c...")