Pushover Language Format

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DATA/LANG0.DAX through LANG3.DAX contain Pushover’s user-interface messages. They are RNC-compressed on disk; references to plain-text copies in the research describe already-decompressed files.

File format

The payload is a sequence of 78 strings in a fixed order, without a count header or offset table. A carriage return (0x0D) terminates each entry; an immediately following line feed (0x0A) is folded into the delimiter. A tilde (~) represents a space. Preserve entry order, empty entries, and intentional leading/trailing spaces when authoring replacements.

The parser reads bytes as Latin-1. This is its lossless byte-to-character choice, not proof that all extended characters map directly to the game's font.

File Language
LANG0.DAX English
LANG1.DAX French
LANG2.DAX German
LANG3.DAX Spanish

Entry groups

Indices (zero-based) Purpose
0–7 Startup, disk/file errors and protection
8–12 Puzzle instructions
13–17 Confirmation and joystick calibration
18–27 Ten domino names, in type order
28–35 Token, replay and quit choices
36–42 Result, exit and code-entry messages
43–58 Failure reasons, time limit and token reward
59–69 Quavers bonus/pickup messages
70–75 Disk-insertion prompts
76–77 Space/fire prompts

Level-specific hints are stored separately in .SCR files. Changing this table does not translate those hints.

Source code

From pushover, the open-source browser port and its reverse-engineering notes:

Credits

This file format was reverse engineered by VorticonCmdr. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)