Fury of the Furries

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Fury of the Furries
Fury of the Furries.png
Mod-Fury of the Furries.png
Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?X mark.svg Not editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?Tick.png Editable
Demos?Unknown

Fury of the Furries (also subsequently reskinned as Pac-In-Time) is a puzzle-platform game for the PC, Macintosh, Amiga and Amiga-32, developed by Kalisto and released by Mindscape in 1993

Obtaining the game

The game has not been officially released as freeware.

File formats

The following file formats are used by this game.

Filename Format Details
*.dat DAT Format (Fury of the Furries) Archive collection of other files, used by either of the preliminary executables (intro.dat or lang.dat)
messages.* MESSAGES Format (Fury of the Furries) Text strings in different languages
passw.dta DTA Format (Fury of the Furries) Passwords used in the games cheat protection
prot.* PROT Format (Fury of the Furries) Text strings in different languages for the cheat protection screen
lang.txt LANG.TXT Format (Fury of the Furries) Selection of languages supported by the game
furies.anm ANM Format (Fury of the Furries) Arrangement of icons on the screen during language selection
*.kmd KMD Format (Fury of the Furries) Obscure MOD file music format
*.iff AIFF Format Sound effect in AIFF format
spr/*.lbm LBM Format 4-bit Image file contains player and enemy sprites
dec/*.lbm LBM Format 4-bit Image file containing backgrounds for game levels
pic/*.lbm LBM Format 16-bit Image file containing cut scene images
dat/data*.bin BIN Format (Fury of the Furries) Game level data
dat/cdata*.bin CDATA Format (Fury of the Furries) Unknown
dat/demo*.bin DEMO Format (Fury of the Furries) Script for automatic playing of certain game levels in 'attract mode'
dat/fdata*.bin FDATA Format (Fury of the Furries) Unknown
dat/gamedat.bin GAMEDAT Format (Fury of the Furries) User preference settings and save progress
dat/sdata*.bin SDATA Format (Fury of the Furries) Unknown
*.blk BLK Format (Fury of the Furries) Pixel ranges used to select sections of images
*.imm IMM Format (Fury of the Furries) Pixel information for an image, but without a color palette
*.lmh LMH Format Part of an animation for the game intro
*.lmo LMO Format Part of an animation for the game intro
*.pam VGA Palette (modern form) Palette information for images
*.snd SND Format (Fury of the Furries) Sound effects used in the game intro

Oddities

The file KAL.SND in the INTRO.DAT archive seems to be faulty. In general the SND files mostly contain just a sound wave form as you would find in the SSND chunk of an AIFF Format file. However, here the data seems to contain almost (but not quite) an entire AIFF file. It looks as though the developers would create sounds as AIFF files, and then extract the wave data to pack into the SND files, and here they have mistakenly taken more than they should have into that file. If this is indeed a mistake then the result would be a very short burst of noise at the beginning of the sample (coming from the AIFF header mistakenly included) and a slight truncation of the intended sample, with the bulk of the sample sounding correct.

Links

Notes