Fury of the Furries
Levels? | Editable |
---|---|
Tiles? | Editable |
Sprites? | Editable |
Fullscreen? | Not editable |
Sound? | Editable |
Music? | Editable |
Text? | Editable |
Story/cutscenes? | Editable |
UI/menus? | Editable |
Demos? | Unknown |
Fury of the Furries (also subsequently reskinned as Pac-In-Time) is a puzzle-platform game for the PC, Macintosh, Amiga and Amiga-32, developed by Kalisto and released by Mindscape in 1993
Obtaining the game
The game has not been officially released as freeware.
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.dat | DAT Format (Fury of the Furries) | Archive collection of other files, used by either of the preliminary executables (intro.dat or lang.dat) |
messages.* | MESSAGES Format (Fury of the Furries) | Text strings in different languages |
passw.dta | DTA Format (Fury of the Furries) | Passwords used in the games cheat protection |
prot.* | PROT Format (Fury of the Furries) | Text strings in different languages for the cheat protection screen |
lang.txt | LANG.TXT Format (Fury of the Furries) | Selection of languages supported by the game |
furies.anm | ANM Format (Fury of the Furries) | Arrangement of icons on the screen during language selection |
*.kmd | KMD Format (Fury of the Furries) | Obscure MOD file music format |
*.iff | AIFF Format | Sound effect in AIFF format |
spr/*.lbm | LBM Format | 4-bit Image file contains player and enemy sprites |
dec/*.lbm | LBM Format | 4-bit Image file containing backgrounds for game levels |
pic/*.lbm | LBM Format | 16-bit Image file containing cut scene images |
dat/data*.bin | BIN Format (Fury of the Furries) | Game level data |
dat/cdata*.bin | CDATA Format (Fury of the Furries) | Unknown |
dat/demo*.bin | DEMO Format (Fury of the Furries) | Script for automatic playing of certain game levels in 'attract mode' |
dat/fdata*.bin | FDATA Format (Fury of the Furries) | Unknown |
dat/gamedat.bin | GAMEDAT Format (Fury of the Furries) | User preference settings and save progress |
dat/sdata*.bin | SDATA Format (Fury of the Furries) | Unknown |
*.blk | BLK Format (Fury of the Furries) | Pixel ranges used to select sections of images |
*.imm | IMM Format (Fury of the Furries) | Pixel information for an image, but without a color palette |
*.lmh | LMH Format | Part of an animation for the game intro |
*.lmo | LMO Format | Part of an animation for the game intro |
*.pam | VGA Palette (modern form) | Palette information for images |
*.snd | SND Format (Fury of the Furries) | Sound effects used in the game intro |
Oddities
The file KAL.SND in the INTRO.DAT archive seems to be faulty. In general the SND files mostly contain just a sound wave form as you would find in the SSND chunk of an AIFF Format file. However, here the data seems to contain almost (but not quite) an entire AIFF file. It looks as though the developers would create sounds as AIFF files, and then extract the wave data to pack into the SND files, and here they have mistakenly taken more than they should have into that file. If this is indeed a mistake then the result would be a very short burst of noise at the beginning of the sample (coming from the AIFF header mistakenly included) and a slight truncation of the intended sample, with the bulk of the sample sounding correct.