BLK Format (Fury of the Furries)
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BLK Format (Fury of the Furries)
| Format type | Tileset |
|---|---|
| Hardware | VGA |
| Max tile count | 65535 |
| Palette | Shared VGA |
| Tile names? | No |
| Minimum tile size (pixels) | 0×0 |
| Maximum tile size (pixels) | 65535×65535 |
| Plane count | 1 |
| Plane arrangement | Linear VGA |
| Transparent pixels? | No |
| Hitmap pixels? | No |
| Metadata? | None |
| Supports sub-tilesets? | No |
| Compressed tiles? | No |
| Hidden data? | No |
| Games |
blk files are tileset definitions for graphics in Fury of the Furries. They contain the bounding box information for sections of graphics in IMM image files.
| Data type | Name | Description |
|---|---|---|
| UINT16LE | tileCount | Number of tiles. |
| UINT16LE | left | Column of leftmost pixel of first tile. |
| UINT16LE | top | Row of topmost pixel of first tile. |
| UINT16LE | right | Column of rightmost pixel of first tile. |
| UINT16LE | bottom | Row of bottommost pixel of first tile. |
| UINT16LE | left | Column of leftmost pixel of second tile. |
| ... | etc. |
Credits
If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)
