Blood is a first-person shooter using the Build engine. It uses a later version of the engine than that used for Duke Nukem 3D, and includes new features such as 3D sprites and sector-over-sector. These new features are somewhat early in development however, and lack the refinement later found in Shadow Warrior. This can be seen by the somewhat jerky transition between sector-over-sector rooms, with similar transitions being seamless in Shadow Warrior.
The following tools are able to work with this game.
The following file formats are used by this game.
|*.art||ART Format (Build)||Level textures|
|*.dmo||DMO Format (Build)||Demo macros|
|*.kvx||KVX Format (Build)||Voxel (3D) sprites|
|*.map||MAP Format (Build)||Game levels|
|*.mid||MID Format||Background music|
|*.qav||QAV Format (Blood)||Some kind of animation scripts|
|*.qfn||QFN Format (Blood)||Fonts|
|*.rff||RFF Format||Archive storing most of the game's data files|
|*.seq||SEQ Format (Blood)||?|
|*.smk||SMK Format||Cutscenes/intro movies|
|gmtimbre.tmb||TMB Format||FM patches for MIDI music|
|*.wav||WAV Format||Intro sounds|