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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable
Demos?X mark.svg Not editable

Blood is a first-person shooter using the Build engine. It uses a later version of the engine than that used for Duke Nukem 3D, and includes new features such as 3D sprites and sector-over-sector. These new features are somewhat early in development however, and lack the refinement later found in Shadow Warrior. This can be seen by the somewhat jerky transition between sector-over-sector rooms, with similar transitions being seamless in Shadow Warrior.


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Build DOSNoEditViewNoNoNoNoNo
Camoto Linux/WindowsEditNoNoNoNoNoNoNo
Camoto/gamearchive.js AnyEditNoNoNoNoNoNoNo


File formats

The following file formats are used by this game.

Filename Format Details
*.art ART Format (Build) Level textures
*.dmo DMO Format (Build) Demo macros
*.kvx KVX Format (Build) Voxel (3D) sprites
*.map MAP Format (Build) Game levels
*.mid MID Format Background music
*.qav QAV Format (Blood) Some kind of animation scripts
*.qfn QFN Format (Blood) Fonts
*.rff RFF Format Archive storing most of the game's data files
*.seq SEQ Format (Blood) ?
*.smk SMK Format Cutscenes/intro movies
gmtimbre.tmb TMB Format FM patches for MIDI music
*.wav WAV Format Intro sounds