Blood
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Blood
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| Levels? | |
|---|---|
| Tiles? | |
| Sprites? | |
| Fullscreen? | |
| Sound? | |
| Music? | |
| Text? | |
| Story/cutscenes? | |
| UI/menus? | |
| Demos? |
Blood is a first-person shooter using the Build engine. It uses a later version of the engine than that used for Duke Nukem 3D, and includes new features such as 3D sprites and sector-over-sector. These new features are somewhat early in development however, and lack the refinement later found in Shadow Warrior. This can be seen by the somewhat jerky transition between sector-over-sector rooms, with similar transitions being seamless in Shadow Warrior.
Tools
The following tools are able to work with this game.
| Name | Platform | Archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Build | DOS | No | Edit | View | No | No | No | No | No | |
| Camoto | Linux/Windows | Edit | No | No | No | No | No | No | No | |
| Camoto/gamearchive.js | Any | Edit | No | No | No | No | No | No | No | |
| EditART | DOS | No | No | Yes | No | No | No | No | No |
Links
File formats
The following file formats are used by this game.
| Filename | Format | Details |
|---|---|---|
| *.art | ART Format (Build) | Level textures |
| *.dmo | DMO Format (Build) | Demo macros |
| *.kvx | KVX Format (Build) | Voxel (3D) sprites |
| *.map | MAP Format (Build) | Game levels |
| *.mid | MID Format | Background music |
| *.qav | QAV Format (Blood) | Some kind of animation scripts |
| *.qfn | QFN Format (Blood) | Fonts |
| *.rff | RFF Format | Archive storing most of the game's data files |
| *.seq | SEQ Format (Blood) | ? |
| *.smk | SMK Format | Cutscenes/intro movies |
| gmtimbre.tmb | TMB Format | FM patches for MIDI music |
| *.wav | WAV Format | Intro sounds |
