Blood
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Blood
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Levels? | Editable |
---|---|
Tiles? | Editable |
Sprites? | Editable |
Fullscreen? | Editable |
Sound? | Editable |
Music? | Editable |
Text? | Editable |
Story/cutscenes? | Editable |
UI/menus? | Not editable |
Demos? | Not editable |
Blood is a first-person shooter using the Build engine. It uses a later version of the engine than that used for Duke Nukem 3D, and includes new features such as 3D sprites and sector-over-sector. These new features are somewhat early in development however, and lack the refinement later found in Shadow Warrior. This can be seen by the somewhat jerky transition between sector-over-sector rooms, with similar transitions being seamless in Shadow Warrior.
Tools
The following tools are able to work with this game.
Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Build | DOS | No | Edit | View | No | No | No | No | No | |
Camoto | Linux/Windows | Edit | No | No | No | No | No | No | No | |
Camoto/gamearchive.js | Any | Edit | No | No | No | No | No | No | No | |
EditART | DOS | No | No | Yes | No | No | No | No | No |
Links
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.art | ART Format (Build) | Level textures |
*.dmo | DMO Format (Build) | Demo macros |
*.kvx | KVX Format (Build) | Voxel (3D) sprites |
*.map | MAP Format (Build) | Game levels |
*.mid | MID Format | Background music |
*.qav | QAV Format (Blood) | Some kind of animation scripts |
*.qfn | QFN Format (Blood) | Fonts |
*.rff | RFF Format | Archive storing most of the game's data files |
*.seq | SEQ Format (Blood) | ? |
*.smk | SMK Format | Cutscenes/intro movies |
gmtimbre.tmb | TMB Format | FM patches for MIDI music |
*.wav | WAV Format | Intro sounds |