Shadow Warrior
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Shadow Warrior
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Levels? | Editable |
---|---|
Tiles? | Editable |
Sprites? | Editable |
Fullscreen? | Editable |
Sound? | Editable |
Music? | Editable |
Text? | Editable |
Story/cutscenes? | Editable |
UI/menus? | Not editable |
Demos? | Unknown |
Shadow Warrior is an oriental-themed first-person shooter using the Build engine. It is one of the final games to use this engine, and compared with the earlier Duke Nukem 3D, has many improvements including 3D sprites, sector-over-sector, drivable vehicles and dozens of new interactive effects. It also uses an updated version of the Build map editor, which can now modify many additional properties of map elements, beyond simply the lotag and hitag. Many of these additional values are used for advanced interactive effects, such as deformable walls, used to design cars that crumple when hit by explosions.
Tools
The following tools are able to work with this game.
Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Build | DOS | No | Edit | View | No | No | No | No | No | |
Camoto | Linux/Windows | Edit | No | No | No | No | No | No | No | |
EditART | DOS | No | No | Yes | No | No | No | No | No | |
Kextract/Kgroup | DOS | Edit | No | No | No | No | No | No | No |
Links
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.anm | ANM Format (Duke Nukem 3D) | Intro and story cutscenes |
*.art | ART Format (Build) | Level textures |
*.bin | B800 Text | Exit text screens |
*.dmo | DMO Format (Build) | Demo macros |
*.grp | GRP Format | Archive storing most of the game's data files |
*.kvx | KVX Format (Build) | Voxel (3D) sprites |
*.map | MAP Format (Build) | Game levels |
*.mid | MID Format | Background music |
*.rts | RTS Format | RemoteRidicule multiplayer audio taunts |
gmtimbre.tmb | TMB Format | FM patches for MIDI music (Shareware version only) |
*.voc | VOC Format | Sound effects |