RTS Format
Format type | Archive |
---|---|
Max files | 2,147,483,648 |
File Allocation Table (FAT) | Internal |
Filenames? | Yes, 8 chars max |
Metadata? | None |
Supports compression? | No |
Supports encryption? | No |
Supports subdirectories? | No |
Hidden data? | Yes |
Games |
The RemoteRidicule format is used to store audio taunts that, during a multiplayer game, one player can cause to play from their opponent's speakers. While this idea is quaint by modern standards, these were intended for use when playing one-on-one over a modem connection.
This file is a specialisation of the WAD Format, with the file entries required to be arranged in a specific way:
- The file must be an IWAD.
- The first and last entries in the file must be empty entries called REMOSTRT and REMOSTOP respectively. ! Can there be entries before and after these?
- Between those two entries, exactly 10 entries can appear, named RTS1, RTS2, and so on until RTS10. ! ROTT has different names, maybe the names don't matter?
Each of the RTSn entries contains an audio file in VOC Format. Most games will play WAV Format files as well, however the offical RTS FAQ suggests to use .voc as the format is simpler, so there is less to go wrong.
Audio files must be mono PCM, with a sample rate between 2kHz and 44kHz. Files that are stereo or compressed will not play. Both 8-bit and 16-bit PCM will work.
Apparently .voc files with infinite loops will play forever.