VGFM Save Format

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VGFM Save Format
Format typeSaved game
Save locationsOn world map only
Elements savedLevel, Difficulty, Score

In Vinyl Goddess From Mars you can save in both Map level and a regular level, but restoring a game saved inside a regular level makes you appear on the Map level, standing just before a marker of the level you saved in. The state of Map level (including gate keys and gates) as well as your position, score and health is saved. Six save positions are available.

File format

The file DATA.DAT stores 6 saved games, each one is 109 bytes long, making the total file size of 654 bytes.

This is the data structure of one saved game entry:

Offset Data type Name Description
0 BYTE[24] name Name of saved game represented by zero-terminated indexes to the game's font (not ASCII, 'A' = 0x1A). The game lets you type at most 21 characters, only capital letters or space.
24 UINT16LE pixelX X-coordinate of player's position on Map level in pixels (1 tile = 16 pixels)
26 UINT16LE pixelY Y-coordinate of player's position on Map level in pixels (1 tile = 16 pixels)
28 INT16LE difficulty -1 = easy, 0 = moderate, 1 = hard
30 UINT16LE numKeys Number of gate keys you carry
32 UINT16LE * ! Unknown, but has a meaningful value
34 UINT16LE episode 0 = first episode
36 UINT16LE health 9 = full health, 0 = one hit point
38 BOOL[27] finishedLevels Levels you finished, levels from the second episode start at index 9 and so on
65 BYTE[37] * ! Unknown, but confirmed that the status of gate keys and gates is stored inside this field
102 BYTE[7] scoreDigits Player's score, each decimal digit is stored separately, $FF means no digit, least significant digit at the first index


This file format was reverse engineered by Hisymak. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)