The Blues Brothers

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The Blues Brothers
The Blues Brothers.png
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Levels?X mark.svg Not editable
Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

The Blues Brothers is a side scrolling platform game based on the movie of the same name.


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Simple level viewer SDL (Windows)ReadReadReadNoNoNoNoNo

File formats

The following file formats are used by this game.

Filename Format Details
LBM Format Background tiles, all 320×200 pixels
demo?.bin The Blues Brothers Demo Macro Demo (uncompressed)
*.bin The Blues Brothers Map Format Tile attributes (uncompressed), 256 entries 10 bytes long
*.sql The Blues Brothers Map Format Level data
*.sqv The Blues Brothers Sprite Format Sprites and foreground tiles
*.sqz LBM Format Full-screen images (except cga.sqz and vga.sqz)

Most of the data files are compressed using Titus Interactive SQZ Compression.

Alternative specification: The Blues Brothers Huffman Compression.

Note: the utility UNSQZ.EXE in bb_level_viewer handles both schemes.

cga.sqz and vga.sqz only exist in the FR version of the game, decompressed these are executables so not sure about their usefulness as cgab.exe and vgab.exe are already in this version.

Unused files

Of the other files present in the different versions of the game found on the Internet, there are a couple of them which are simply not part of the game even though they do have the same format/extension.

Versions of the game known so far:

  • with 2.EXE (CRC 7ba13688), seems to be US version
  • with VGAB.EXE (CRC eae1a21a), seems to be FR version


The files below distributed with cracked versions of the game belong to the TDT / TRSI cracktro Tecno Skull:

Filename Format Details DOS .COM binary CRC cfb08d39
john.sqz MOD Format Background music (encrypted, see below)
oh.sqz Raw VGA Image 320×200 skull image
terry.sqz ASCII text (CRLF) Palette data as space separated decimal numbers: index, red, green, blue
pres.sqz N/A Mistakenly included in the crack, in fact it is the title image of the game

The cracktro music is encrypted. The first 3200 bytes are XOR encrypted with the values 0 to 255 repeated, and bytes 3201 to 6401 are XOR encrypted with the value 254. The file can be decrypted with this program:

<syntaxhighlight lang="c">

  1. include <unistd.h>
  1. define BLOCK_SIZE 256
  2. define ENCRYPTED_AMOUNT 6401

int main(int argc, char* argv[]) { char key[BLOCK_SIZE]; char data[BLOCK_SIZE]; int i, n, total, block;

for (i = 0; i < BLOCK_SIZE; i++) key[i] = i;

total = 0; while ((n = read(STDIN_FILENO, data, BLOCK_SIZE))) { if (total < ENCRYPTED_AMOUNT) { for (i = 0; (i < n) && (total + i < ENCRYPTED_AMOUNT); i++) { data[i] = data[i] ^ (total + i <= 3200 ? key[i] : 0xFE); } } write(STDOUT_FILENO, data, n); total += n; }

return 0; } </syntaxhightlight>

Note that the cracktro doesn't decrypt this file in memory, it does so on disk. This is why the last-modified time of john.sqz changes each time the demo is run. If you run the cracktro through an emulator like DOSBox and make a copy of john.sqz after the SoundBlaster question and before the music starts, then you will have a copy of the decrypted music.