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- 10:40, 20 June 2022 diff hist +573 User talk:Levellass →Odd sprite files in Executioners current
- 08:34, 19 June 2022 diff hist +820 User talk:Levellass Wow, should've replied to this message. Executioner's stuff.
- 23:48, 25 March 2022 diff hist +163 Executioners Add sprites
- 23:43, 25 March 2022 diff hist +2,466 N Executioners Sprite Format Sprite format isn't TOO tricky, the others though. whooo...
- 22:33, 25 March 2022 diff hist +469 Executioners Add masked image 'format'
- 22:33, 25 March 2022 diff hist +276 m Executioners Archive Format Add note on repeated files
- 22:15, 25 March 2022 diff hist -743 Executioners Font Format Simplify format since some stuff belongs on the RLE page.
- 22:11, 25 March 2022 diff hist +275 Executioners RLE Format Tweak page now I know a bit more
- 14:36, 25 March 2022 diff hist +1,698 N Executioners RLE Format Create page! Good thing Executioners doesn't have much complex coding.
- 14:15, 25 March 2022 diff hist +20 m Executioners Font Format Link
- 14:13, 25 March 2022 diff hist +129 m Executioners Add the game font format
- 14:13, 25 March 2022 diff hist +1,563 N Executioners Font Format Create page, I should not be staying up so late
- 13:52, 25 March 2022 diff hist +108 m Jazz Jackrabbit Font Format Clarification
- 13:32, 25 March 2022 diff hist +4 m File:Jazz Jackrabbit Font Format.png Gotta remember how to add categories. current
- 13:30, 25 March 2022 diff hist +83 N File:Jazz Jackrabbit Font Format.png The extracted FONTBIG.0FN file, via JJ1MOD. Category:Jazz Jackrabbit
- 13:14, 25 March 2022 diff hist +159 m Executioners Add first novel format, the archive!
- 13:13, 25 March 2022 diff hist +1,962 N Executioners Archive Format Create page! First in a while, many more to come
- 12:50, 25 March 2022 diff hist +306 m Executioners Ooop, should've noted the classic VGA format, adding the game sound format too since it's here
- 12:36, 25 March 2022 diff hist +521 Executioners I'm not dead! Adding familiar file formats in preparation for writing up UNfamiliar ones and coding an editor.
- 12:27, 25 March 2022 diff hist -17 m Jazz Jackrabbit Can confirm Fonts.000 is a 0FN type file with minor modifications. I wrote the tool that can edit fonts, it notes this on the format's page. current
- 04:30, 24 April 2021 diff hist +742 N Executioners Create page, should add more data and formats as I figure them out
- 04:19, 24 April 2021 diff hist +24 m CMF Format Add Executioners, which uses this format in music. (Hopefully more will be added on that game soon.)
- 13:40, 12 June 2020 diff hist +2,544 N All Dogs Archive Format Create this apge, I think that's all the formats in this game!
- 13:17, 12 June 2020 diff hist +80 N File:Raw CGA Data.png The CGA titlescreen of All Dogs Go To Heaven showing the four color palette.
- 13:15, 12 June 2020 diff hist +61 N File:All Dogs Go To Heaven.png Box cover for the Amiga version of All Dogs Go To Heaven. current
- 13:12, 12 June 2020 diff hist +16 N Category:All Dogs Go To Heaven Well this needs blueshifting. current
- 13:10, 12 June 2020 diff hist +1,956 N LPCM format Create page, it's a basic format but a surprisingly commonly used one, even way back when. current
- 13:09, 12 June 2020 diff hist +5 m All Dogs RLE Compression Fix that template!
- 12:54, 12 June 2020 diff hist -17 m All Dogs Go To Heaven Change format link
- 12:49, 12 June 2020 diff hist +2,481 N All Dogs RLE Compression Create page for the format, it was surprisingly annoying to figure out
- 12:25, 12 June 2020 diff hist +42 N File:All Dogs Title.png Titlescreen for All Dogs Go To Heaven. current
- 12:23, 12 June 2020 diff hist +1,570 N All Dogs Go To Heaven Create page. Not much to say here.
- 04:25, 20 August 2019 diff hist +163 Talk:Jill of the Jungle JMod reply current
- 13:02, 10 March 2019 diff hist +265 Talk:Jill of the Jungle Confirm Super ZZT format for order info
- 23:31, 2 November 2018 diff hist +1,024 Softdisk Library Format Reword and fix problems
- 15:41, 30 July 2018 diff hist -60 Duke 1 Level Format Fix two errors in object table
- 15:38, 30 July 2018 diff hist +43 N File:Duke 1 Level Format.png Custom level in the Duke 1 Level Format current
- 07:44, 9 July 2018 diff hist +854 Jill of the Jungle Add selection executables data formats
- 06:48, 17 June 2017 diff hist -1 EGAGraph Format REmove stub status (Seriously?) Continue demo format
- 06:35, 17 June 2017 diff hist +55 N File:EGAGraph Format.png Commander Keen 5 masked tileset in EGAGraph format. current
- 06:12, 17 June 2017 diff hist +720 EGAGraph Format Start demo format edit
- 07:59, 11 March 2017 diff hist +60 N File:GameMaps Format.png A [[Commander Keen] 4 level built using the GAMEMAPS format.
- 10:09, 24 May 2016 diff hist +228 Huffman Compression Rewrite complete
- 09:32, 24 May 2016 diff hist -282 Huffman Compression More rewrite
- 08:42, 24 May 2016 diff hist +3,398 Huffman Compression First part or rewrite
- 06:47, 24 May 2016 diff hist +3,007 Huffman Compression Partial rewrite save
- 09:23, 23 May 2016 diff hist +266 Huffman Compression Reword example and more clearly label nodes
- 00:34, 6 January 2014 diff hist +1,047 Huffman Compression Add more data on the Keen implementation
- 03:38, 2 January 2014 diff hist +5,252 Huffman Compression Add second example
- 09:34, 6 April 2013 diff hist +219 Cosmo's Cosmic Adventure Add Cosgraph link, change some game stuff that is now editable.