SkyRoads save game format
Format type | Saved game and Configuration |
---|
Storing | Sound, Input device |
---|
Save locations | On world map only |
Elements saved | Road completion count |
Games | |
The SkyRoads save game format is used to store the game settings and how many times a player has completed a SkyRoads level. Only SkyRoads.cfg is in this format.
File format
The file starts with a header as follows:
Data type |
Description
|
BYTE unknown |
Always 0x10.
|
BYTE unknown |
Always 0x02. Possibly the number of bytes to read per value?
|
Settings
There are two settings, controls and sound.
Data type |
Description
|
UINT16LE controls |
0 - Keyboard, 1 - Joystick, 2 - Mouse.
|
UINT16LE sound |
0 - On, 2 - Off.
|
Road Completion
The number of times a road has been completed fill up the rest of the data. There are 24 roads.
Data type |
Description
|
UINT16LE completions |
Number of times the player has beaten this road.
|
Credits
This level format was reverse engineered by TheAlmightyGuru. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)