Shadow Warrior (1993 Beta)
The Shadow Warrior 1993 Beta is the earliest version of what became known as Shadow Warrior four years later. This version uses a 3D engine written by Gerald Lindsly that is functionally very similar to Wolfenstein 3-D.
The following tools are able to work with this game.
|K1n9_Duk3's Enormous Tool||DOS||No||No||Partial||N/A||N/A||No||N/A||No||Supports intro cutscene|
The following file formats are used by this game.The files with numeric extensions are based on file type numbers in the DAT file. So a file of type 138 is listed as *.138 as this is how Camoto/gamearch names the files during extraction.
|nc1.fli||Duke Nukem II Animation Format||Intro animation in FLIC format|
|*.dat||DAT Format (Monster Bash)||Game data|
|*.128||64x64 raw VGA, rotated 90 degrees and mirrored||Wall tiles|
|*.129||Shadow Warrior (1993 Beta) Sprite Format||Enemy sprite animation frames|
|Shadow Warrior (1993 Beta) Background Image Format||Background image|
|*.134||6-bit VGA Palette||Main palette|
|*.135||64x64 ASCII||Game map|
|*.136||ASCII CRLF||Mapping between map characters and tiles|
|*.138||Shadow Warrior (1993 Beta) Image Format||Various images|
|*.139||ASCII CRLF||Unknown purpose|
|MinFont||Shadow Warrior (1993 Beta) Font Format||Text font?|