Shadow Warrior (1993 Beta)
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Shadow Warrior (1993 Beta)
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| Levels? | |
|---|---|
| Tiles? | |
| Sprites? | |
| Fullscreen? | N/A |
| Sound? | N/A |
| Music? | N/A |
| Text? | |
| Story/cutscenes? | |
| UI/menus? | N/A |
| Demos? | Unknown |
The Shadow Warrior 1993 Beta is the earliest version of what became known as Shadow Warrior four years later. This version uses a 3D engine written by Gerald Lindsly that is functionally very similar to Wolfenstein 3-D.
Tools
The following tools are able to work with this game.
| Name | Platform | Archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Camoto | Linux/Windows | Edit | No | Partial | N/A | N/A | No | N/A | No | |
| K1n9_Duk3's Enormous Tool | DOS | No | No | Partial | N/A | N/A | No | N/A | No | Supports intro cutscene |
Links
File formats
The following file formats are used by this game.
The files with numeric extensions are based on file type numbers in the DAT file. So a file of type 138 is listed as *.138 as this is how Camoto/gamearch names the files during extraction.| Filename | Format | Details |
|---|---|---|
| nc1.fli | Duke Nukem II Animation Format | Intro animation in FLIC format |
| *.dat | DAT Format (Monster Bash) | Game data |
| *.128 | 64x64 raw VGA, rotated 90 degrees and mirrored | Wall tiles |
| *.129 | Shadow Warrior (1993 Beta) Sprite Format | Enemy sprite animation frames |
| *.130 *.131 *.132 *.133 |
Shadow Warrior (1993 Beta) Background Image Format | Background image |
| *.134 | 6-bit VGA Palette | Main palette |
| *.135 | 64x64 ASCII | Game map |
| *.136 | ASCII CRLF | Mapping between map characters and tiles |
| *.138 | Shadow Warrior (1993 Beta) Image Format | Various images |
| *.139 | ASCII CRLF | Unknown purpose |
| MinFont | Shadow Warrior (1993 Beta) Font Format | Text font? |
