Raptor Tileset Format
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Raptor Tileset Format
Format type | Tileset |
---|---|
Hardware | VGA |
Max tile count | Fixed, varies |
Palette | Unknown |
Tile names? | No |
Minimum tile size (pixels) | 32×32 |
Maximum tile size (pixels) | 32×32 |
Plane count | Unknown |
Plane arrangement | Unknown |
Transparent pixels? | Unknown |
Hitmap pixels? | No |
Metadata? | Unknown |
Supports sub-tilesets? | No |
Compressed tiles? | No |
Hidden data? | No |
Games |
The Raptor Tileset Format is the graphics format used by Raptor for storing the tiles used to create the maps in the game.
File format
These files appear in the File Allocation Table of the .GLB archives with the name STARTG?TILES and no extension. No length is specified in the FAT, but a corresponding 0-byte ENDG?TILES indicates where the tile section ends.
Each tile within the file is 1044 bytes in size, with the following structure:
Data type | Name | Description |
---|---|---|
UINT32LE | unknown1 | ? always 1? |
UINT32LE | unknown2 | ? always 0? |
UINT32LE | unknown3 | ? always 1? |
UINT32LE | width | Width of the tile, in pixels |
UINT32LE | height | Height of the tile, in pixels |
UINT8 | data[1024] | 8bpp raw VGA data, one byte per pixel; |
Each tile is 32 x 32 bytes which map directly into the VGA palette file, PALETTE.DAT. There are 672 tiles in the first tile section, STARTG1TILES.