Quarantine
Jump to navigation
Jump to search
Quarantine
There is no image of a modified version of this game — upload one!
Quarantine is a vehicular first person shooter set in a dystopian city. It was developed by Imagexcel and published by GameTek in 1994.
The game's executable is a 32-bit Linear Executable loaded by the DOS4GW 16-bit extender. It was built with the Watcom C/C++ tool suite.
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.FLI | FLIC Format | Animations |
*.IMG | GIF with modified signature ("IMAGEX" instead of standard "GIF87a") | Fullscreen/backdrop graphics |
*.SPR | Simple package of Raw VGA Images | Sprites |
FARE[?].ENC
Transcode the file, XOR-ing every byte read with 0x55, the file now looks like a structured text file:
- the person talking, matched with regex
^\s*/\s*(\P{C}+)$
- the person quotes, matched with regex
^\s*("\P{C}+",?)\s*$
- goto step 1, repeat until EOF
Example:
/ PROFESSIONAL "SO, UH. DO YOU THINK YOU COULD GIVE ME A RIDE LITTLE BUDDY? I'M IN A BIT OF A RUSH.",
Levels (preliminary)
Each level is constituted of three files, e.g. CITY.BLK, CITY.BSP, CITY.MAP.
*.MAP
- read an UINT16LE, this is the map width
- read an UINT16LE, this is the map height
- follows
width * height
tiles as UINT16LE
Credits
aybe for the ENC format.