Hexen

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Hexen
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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?Tick.png Editable
Demos?Unknown

Hexen is the follow-up game to Heretic. It added some more mod-friendly definition files for cases such as music assignment, level name and story texts, and animated textures, thus removing some of the necessity of EXE patchers that were required for some of these tasks in Heretic. It also added features such as moving walls (with some limitations) and level scripting. Many utilities that support Doom can be used for Hexen as well, with the notable caveat that Hexen uses an updated version of the level format which must be specifically supported by level editors.

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Camoto Windows/LinuxEditNoNoNoNoNoNoNo
Camoto/gamearchive.js AnyEditNoNoNoNoNoNoNo
Eureka Windows/Mac/LinuxNoEditNoNoNoNoNoNo
SLADE Windows/MacEditEditEditEditEditSomeNoNo Text editing applies only for those strings which can be loaded from a WAD file.
DeuTex DOS/LinuxEditNoEditEditEditSomeNoNo Text editing applies only for those strings which can be loaded from a WAD file.
MIDI2MUS DOSNoNoNoConvertNoNoNoNo Occasionally, some MIDI files may produce conversion errors.

File formats

The following file formats are used by this game.

Filename Format Details
N/A MUS Format Background music
GENMIDI OP2 Bank Format FM patches for MUS/MIDI music
N/A VOC Format Sound effects
*.wad WAD Format Archive storing most of the game's data files

More detail

The Official Hexen Specs is the original groundwork for understanding how to make levels for the game, although there are slight inaccuracies in a couple of places.

There is extensive information on the Doom wiki. Some modding-relevant pages include: