HI Format (ZZT)
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ZZT and Super ZZT high scores are stored very similarly, with the only difference being the stored length of the player's name.
| Game | Stored Length of Player's Name |
|---|---|
| ZZT | 50 bytes |
| Super ZZT | 60 bytes |
Format
This data structure appears a total of 30 times.
| Data type | Description |
|---|---|
| UINT8 | Actual Length of Player's Name |
| char[storedLength] | Player's Name including padding |
| INT16LE | Score |
Entries with scores less than zero are omitted from the High Score list.