Eye of the Beholder item.dat Format
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! Wikify formatting
! Add infobox
short int NumberOfItems;
struct Item {
char unid; /* Number of name string, if not identified */
char id; /* Number of name string if identified */
char bits; /* Magic and so on */
/* 0x80 = Bit = GlowMagic */
/* 0x40 = Bit = IsIdentified */
/* 0x20 = Bit = IsCursed */
/* 0x08 = Bit = Sucks damage points from */
/* target to attacker */
char pic; /* Number of icon picture */
char type; /* Axe, Long Sword etc. see below */
char subpos; /* Where the item lies at position */
/* In Maze: */
/* 0..3-> Bottom */
/* 4..7-> Wall (N,E,S,W) */
/* For EotB I: 0..3-> Floor NW,NE,SW,SE */
/* 8-> Compartment */
/* If in inventory: */
/* 0..26-> Position in Inventory */
short int pos; /* Position in maze x+y*32 */
/* <= 0: Consumed */
short int next; /* Number of next item in list (position) */
short int prev; /* Number of previous item in list (pos) */
/* New: Single linked list */
char level; /* Level, where the item lies, <= no level */
char value; /* The value of item, -1 if consumed */
/* Kind of keys/potions/wands */
} [NumberOfItems];
short int NumberOfItemName;
char ItemName[NumberOfItemName][35];
item type correspondance
0: "Axe" / 'Drow Cleaver'
1: "Long Sword" / Adamantite Long Sword /
2: "Short Sword"
3: "Orb of Power"
4: ???
5: "Dagger" / 'Guinsoo' / 'Backstabber'
6: "Potion" / Dwarfen Healing Potion
7: "Bow"
8: ???
9: "Spear"
10: "Halberd"
11: "Mace"
12: "Flail" ; ( Geissel )
13: "Staff" / Staff
14: "Sling"
15: "Dart" / Adamantite Dart
16: "Arrow"
17: ???
18: "Rock" / Igneous Rock
19: ???
20: "Chainmail"
21: "Helmet" / Dwarf Helmet
22: "Leather armor"
23: ???
24: "Plate Mail"
25: "Scale Mail"
26: ???
27: "Shield"
28: "Lock Picks"
29: "Spellbook"
30: "Holy Symbol" / Cleric Holy Symbol / Paladin Holy Symbol
31: "Food" / Iron Rations
32: "Boots" / Leather Boots
33: "Bones" / Dwarf Bones / Halfling Bones /
34: "Mage Scroll" / Scroll
35: "Cleric Scroll" / Scroll /
36: "Text Scroll" / Commission and Letter of Marquee
37: "Stone" / Stone Item
Stone Holy Symbol (1) / Stone Necklace (2) /
Stone Orb (3) / Stone Dagger (4) / Medaillon (5) /
Stone Scepter (6) / Stone Ring (7) /
38: "Key"
Silver Key (1) / Gold Key (2) / Dwarfen Key (3)/
Key (4) / Skull Key (5) / Drow Key (6) /
Jeweled Key (7) / Ruby Key (8)
39: "Potion"
40: "Gem"
41: "Robe" / Fancy Robe /
42: "Ring of Protection +2"
43: "Bracers"
44: "Necklace" / Medaillon
45: ????
46: "Medaillon" Luck Stone Medaillon (1)
47: "Ring"
48: "Wand" / Wand of Slivias
49: "Kenku Egg"
;--
50: ??? -> Usename 1
;---------------
; Handspell-Itemtypes
51:
52:
53:
54:
55:
56: