Crystal Caves

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Crystal Caves
Crystal Caves.png
Mod-Crystal Caves.png
Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

Crystal Caves is a platform game often noted for the smoothness of the game creature animations, due to the programmer deciding to use more animation frames than was typical at the time.


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Camoto Linux/WindowsN/AEditEditN/ANoNoNoNo

File formats

The following file formats are used by this game.

Filename Format Details
PCX Format 320×200 16-colour full screen images
*.gfx ProGraphx Toolbox tileset format 16×16 16-colour sprites. The registered version contains three gfx files but they are identical.
*.mni ProGraphx Toolbox tileset format 8×8 16-colour sprites, like the characters and icons on the status bar. Not to be confused with the MNI files from Cosmo's Cosmic Adventures. Note that the files contain a single 50-sprite chunk; there is junk trailing data after this chunk.
*.snd Crystal Caves Sound format PC speaker sound effects (a modified form of Inverse Frequency Sound format)
cc?.exe Crystal Caves Map Format Game levels are stored inside the main game .exe


  • Episode 1, level 16 is made up primarily of green pipes. Two join types (left/right/top and left/open-down) were drawn and have usable level codes, however they were not used in the game.