Crystal Caves
Jump to navigation
Jump to search
Crystal Caves
Levels? | Editable |
---|---|
Tiles? | Editable |
Sprites? | Editable |
Fullscreen? | Editable |
Sound? | Not editable |
Music? | N/A |
Text? | Not editable |
Story/cutscenes? | Not editable |
UI/menus? | Not editable |
Demos? | Unknown |
Crystal Caves is a platform game often noted for the smoothness of the game creature animations, due to the programmer deciding to use more animation frames than was typical at the time.
Tools
The following tools are able to work with this game.
Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Camoto | Linux/Windows | N/A | Edit | Edit | N/A | No | No | No | No | |
CCmod | DOS | N/A | No | Edit | N/A | No | No | No | No |
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.apg *.cdt *.end *.ttl |
PCX Format | 320×200 16-colour full screen images |
*.gfx | ProGraphx Toolbox tileset format | 16×16 16-colour sprites. The registered version contains three gfx files but they are identical. |
*.mni | ProGraphx Toolbox tileset format | 8×8 16-colour sprites, like the characters and icons on the status bar. Not to be confused with the MNI files from Cosmo's Cosmic Adventures. Note that the files contain a single 50-sprite chunk; there is junk trailing data after this chunk. |
*.snd | Crystal Caves Sound format | PC speaker sound effects (a modified form of Inverse Frequency Sound format) |
cc?.exe | Crystal Caves Map Format | Game levels are stored inside the main game .exe |
Trivia
- Episode 1, level 16 is made up primarily of green pipes. Two join types (left/right/top and left/open-down) were drawn and have usable level codes, however they were not used in the game.