Catacomb Savegame Format
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Catacomb Savegame Format
Format type | Saved game |
---|---|
Save locations | Unrestricted |
Elements saved | Keys, potions, bolts, nukes |
Games |
Catacomb II Savegames are always 34 Bytes in size and in little endian. The structure is as follows:
Pos | Size | Description ----+------+---------------------------- 0 | 2 | UNKNOWN (always 0) 2 | 2 | keys 4 | 2 | potions 6 | 2 | bolts 8 | 2 | UNKNOWN (always 0) 10 | 2 | nukes 12 | 4 | score 16 | 2 | level 18 | 2 | UNKNOWN (always 1) 20 | 2 | UNKNOWN (always 1) 22 | 1 | pos_x 23 | 1 | pos_y 24 | 2 | UNKNOWN (always 0) 26 | 2 | UNKNOWN (always 1) 28 | 2 | health 30 | 4 | UNKNOWN (always 0x00FFFF00)
Notes
The game will pad any level with 11 additional tiles to all four sides of the map, so pos_x and pos_y will be the coordinates of the player's starting position +11. However, these coordinates will be ignored by the game when loading a savegame. You always start where you normally would upon entering the level.
Credits
This file format was reverse engineered by K1n9_Duk3. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)