Z Multiplier Format
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MULT.DAT is the multiplier data selected through the level index in Z.
File format
The inspected file has 628 bytes (0x274), copied without an additional format header to static address 0x143418. The level loader computes its synchronization checksum over exactly those 628 bytes. The available loader establishes its extent and destination, but not a complete field layout.
Notes
The filename alone is not evidence that this is a multiplayer save or map. Field semantics remain incomplete; preserve the payload.
Source code
From re-z, the open-source browser port:
- src/game/level.js – FUN_0004eb7c load and checksum
- src/formats/levels.js – mult filename
- docs/re/NOTES.md – reverse-engineering notes and evidence status
Credits
This file format was reverse engineered by VorticonCmdr. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)