Wasteland is a 1988 DOS role playing game by Interplay Productions. It would go on to inspire the Fallout franchise.
The original developers would later form inXile Entertainment and make direct sequels Wasteland 2 and Wasteland 3.
Obtaining the game
If purchasing, ensure you buy "The Original Classic" version with DOSBox, not the Remastered version with new modern engine.
The following tools are able to work with this game.
|wlandsuite||Java||Edit||Edit||Edit||N/A||N/A||Edit||?||No||The website describes its own XML format for exporting and importing game data. Retired in 2012.|
|wlsuite||Portable C||Edit||No||Edit||N/A||N/A||No||No||No||Retired in 2012.|
The following file formats are used by this game.
|Wasteland Tile Format||Tile sets used for drawing the game map and world|
|Wasteland Picture Format||Encounter Graphics and animation info|
|colorf.fnt||Wasteland Font Format||The font used to draw the user interface of the game|
|curs||Wasteland Mouse Cursor Format||Mouse cursors and masks|
|end.cpa||Wasteland Compressed Picture Animation Format||The End Scene of the game and animation info|
|Wasteland Game Format||Game and character data from disk 1 and 2|
|ic0_9.wlf||Wasteland Sprite Format||Game sprites, used to draw player, monsters, loot, etc on game map tiles|
|masks.wlf||Wasteland Mask Format||Sprite Masks, so the sprites have transparency when drawn on the map|
|title.pic||Wasteland PIC Format||Game title picture|
|wl.exe||Wasteland Main Executable||MS-DOS EXE file, packed with Microsoft EXEPACK.|
|wla.bin||x86 assembly||Graphics handling code, overlaid during runtime|
- The file formats are also documented on the Wasteland community wiki at Wasteland: The Definitive Deconstruction.