Wacky Wheels Music and Sound Effects
This page describes the files containing music and sound effects in Wacky Wheels.
Music
Wacky Wheels store all of its music in two formats: AdLib KLM Format and MIDI Format. The MIDI files are played if you select “General MIDI” as your music device in setup.exe; the KLM files are used otherwise. To hear the MIDI files being played, you need to use a MIDI synthesizer (either in software or hardware).
Camoto has partial support for KLM files. There are many editors available for MIDI files.
There was one song written for Wacky Wheels that was not used or included in the game, named Everything. The MIDI version of this song is available at Phil’s Wacky Wheels Music page. That page also lists where in the game each music file is used.
Sound effects
Each sound effect in Wacky Wheels is stored in either one or three file formats. All sound effects are stored in VOC Format. Most sound effects are also stored as PC speaker sound effects and as AdLib sound effects.
Each of the 36 VOC format sound effects are stored in wacky.dat. There are 26 sound effects in each of the other two formats. These files are stored in audiot.fx, which is an AudioT Format file. The header for this file is stored in audiohed.fx Both audiot.fx and audiohed.fx are stored in wacky.dat. Phil has a rudimentary extractor for this file if you want it.
The PC speaker sound effects are used if you select “PC Speaker” as your Sound fx device in setup.exe. When selecting SoundBlaster, Sound Source or Gravis Ultrasound, the *.voc files are used. I was unable to test the Pro AudioSpectrum option. I don’t know if the AdLib sound effects are ever used.
When replacing *.voc files, the new file needs to be no longer in file size than the old file.
The tables below briefly describe each VOC file. The index listed is the index of the corresponding PC speaker file in audiot.fx. Files are numbered 0–25. The AdLib files have the same index and are found in the second section of audiot.fx.
File name | Index | Description |
---|---|---|
backfire.voc | Unknown | Noise when you start accelerating |
belch.voc | Unknown | The Dopefish’s sound |
bell.voc | Unknown | Last lap warning bell |
blombo.voc | Unknown | Blombo’s sound |
boom.voc | Unknown | Explosion in two-player shootout |
clang.voc | Unknown | Clang |
drop.voc | Unknown | Sound when dropping an item |
flame.voc | Unknown | Sound when firing fireballs |
gig1.voc | Unknown | Giggle key #1 sound |
gig2.voc | Unknown | Giggle key #2 sound |
gig3.voc | Unknown | Giggle key #3 sound |
gig4.voc | Unknown | Giggle key #4 sound |
gig5.voc | Unknown | Giggle keys #5 and 6, last lap devil |
glass.voc | Unknown | Breaking glass |
hog.voc | Unknown | Sound when firing hedgehogs or ice cubes |
horn.voc | Unknown | Alarm when driving underwater |
horn1.voc | Unknown | Horn when honking at other drivers |
morris.voc | Unknown | Morris’s sound |
File name | Index | Description |
---|---|---|
motor.voc | Unknown | Engine noise. Playback speed is shifted according to driving speed. |
no.voc | Unknown | Out of ammo noise |
pass.voc | Unknown | Noise when drivers pass you |
peggles.voc | Unknown | Peggles’ sound |
plip.voc | Unknown | |
puf.voc | Unknown | Sound when a driver is hit |
quack.voc | Unknown | Duck quack |
razer.voc | Unknown | Razer’s sound |
ringo.voc | Unknown | Ringo’s sound |
skid.voc | Unknown | Tires skidding |
splash.voc | Unknown | Splash |
stall1.voc | Unknown | Stalled engine (from ice cube) |
start.voc | Unknown | Lion’s roar |
sultan.voc | Unknown | Sultan’s sound |
swipe.voc | Unknown | Noise when hitting another driver |
tigi.voc | Unknown | Tigi’s sound |
uno.voc | Unknown | Uno’s sound |
warp.voc | Unknown | Jump/turbo/Apogee splash screen |