User:Alexbeav
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I'm a hobbyist game developer and longtime fan of early-'90s DOS shooters, currently studying Raptor: Call of the Shadows by reverse-engineering its data files. Working from the game's released DOS source and the open-source engine port, I documented and byte-for-byte validated Raptor's level format, including the enemy-placement (actor) fields that the current Raptor Level Format page still lists as needing investigation, along with the sprite library, the tile-property (FLATS) records, and how it all sits inside the GLB archives. I'd like to contribute this to complete the Raptor Level Format page, and I'm happy to help keep the Raptor pages up to date. As part of the same work I also built a free browser-based Raptor level editor.