Treasure Mountain

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Treasure Mountain
Treasure Mountain.png
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Levels?X mark.svg Not editable
Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

Treasure Mountain is a game that uses word play in the form of "clues", to help teach reading comprehension. The player must correctly answer a question after reading a passage of text in order to continue to the next level.

There are no game settings, the engine automatically selects the best possible settings based on your computer's architecture.

File formats

This section lists the file formats used in the game.

File name Description
all_puzs Word puzzles?
help.dat Help menu text
prg_dict Word list (16-char null-padded fixed length strings) Sound effects (PC Speaker, AdLib setting uses PC Speaker for sound effects)
sfx.tan Sound effects (Tandy) Music (PC Speaker)
tunes.tan Music (Tandy, AdLib)
*.pan Level background layer in Treasure Mountain Level Format
*.pak Game sprites and level tiles are stored in PAK Format (The Learning Company)
users.dat Saved games/scoreboard

Texts (preliminary)

Introductory screens

They are stored in SST.EXE starting at 0x1AAA8, text is plotted and when 26 chars are filled it goes to next line. When the parser encounters the value 0x0A09, the next two bytes form an ASCII number which seems to be the reference of the image being shown and whenever this value is encountered, the system starts a new line to draw the image. The text is null-terminated (0x00). If 0x0A precedes 0x00 apparently it is the last screen of the sequence.