Terminal Velocity
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Terminal Velocity
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Levels? | Editable |
---|---|
Tiles? | Editable |
Sprites? | Editable |
Fullscreen? | Not editable |
Sound? | Editable |
Music? | Editable |
Text? | Editable |
Story/cutscenes? | Editable |
UI/menus? | Not editable |
Demos? | Unknown |
Terminal Velocity is a first-person aerial shooter. The later Fury3 engine is backwards compatible enough that it can run Terminal Velocity without modification.
Tools
The following tools are able to work with this game.
Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Camoto | Linux/Windows | Edit | No | No | No | No | No | No | No | |
Camoto/gamearchive.js | Any | Edit | No | No | No | No | No | No | No | |
C-POD | Windows GUI | Edit | No | Edit | Edit | Edit | Edit | No | No | |
GFE (Game File Explorer) | Windows GUI | Edit | Export | Export | Export | Export | Export | No | No | |
termpod/podorgana | POSIX/C++ |
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.pod | POD Format | Main archive file holding most of the game data |
*.epd | EPD Format | Main archive file holding most of the game data |
*.wav | WAV Format | The RemoteRidicule and other game sounds are stored in Wave files |
*.vox | VOX Format (Terminal Velocity) | The level order seems to be stored in these files, as well as the audio config file VOX.INI |
*.ini | INI Format | Used for POD mounting and configuration. The file POD.INI starts with a number specifying the number of PODs to mount, subsequent lines are the file names of the PODs to load. The configuration file SETUP.CFG seems to be in standard .INI format. |
All text files are in DOS format (CRLF line endings).
POD files
The POD files contain a number of other data files:
Filename | Purpose | Format |
---|---|---|
art\*.raw | Textures | 64x64 8bpp images (no header) |
art\*.act | Palettes | 6-bit VGA Palette |
data\*.clr | unknown | 256x256 8bpp image (no header) |
data\*.def | unknown | ASCII text |
data\*.nav | Waypoints | ASCII text, first line is number of waypoints |
data\*.raw | Level heightmap | 256x256 8bpp image (no header) |
data\*.tdf | unknown | ASCII text |
data\*.tex | List of textures | ASCII text, one filename per line, first line is decimal texture count |
data\*.txt | Level introduction/story | ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window |
levels\*.lvl | Level info | ASCII text (which files to use for this level) |
music\*.mod | Music | Six-channel MOD Format |
sound\*.wav | Sound effects | WAV Format |
See also
- Lots of information on the REwiki Terminal Velocity page
- termpod POD format wiki