Terminal Velocity

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Terminal Velocity
Terminal Velocity.png
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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?X mark.svg Not editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable
Demos?Unknown

Terminal Velocity is a first-person aerial shooter. The later Fury3 engine is backwards compatible enough that it can run Terminal Velocity without modification.

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Camoto Linux/WindowsEditNoNoNoNoNoNoNo
Camoto/gamearchive.js AnyEditNoNoNoNoNoNoNo
C-POD Windows GUIEditNoEditEditEditEditNoNo
GFE (Game File Explorer) Windows GUIEditExportExportExportExportExportNoNo
termpod/podorgana POSIX/C++

File formats

The following file formats are used by this game.

Filename Format Details
*.pod POD Format Main archive file holding most of the game data
*.epd EPD Format Main archive file holding most of the game data
*.wav WAV Format The RemoteRidicule and other game sounds are stored in Wave files
*.vox VOX Format (Terminal Velocity) The level order seems to be stored in these files, as well as the audio config file VOX.INI
*.ini INI Format Used for POD mounting and configuration. The file POD.INI starts with a number specifying the number of PODs to mount, subsequent lines are the file names of the PODs to load. The configuration file SETUP.CFG seems to be in standard .INI format.

All text files are in DOS format (CRLF line endings).

POD files

The POD files contain a number of other data files:

Filename Purpose Format
art\*.raw Textures 64x64 8bpp images (no header)
art\*.act Palettes 6-bit VGA Palette
data\*.clr unknown 256x256 8bpp image (no header)
data\*.def unknown ASCII text
data\*.nav Waypoints ASCII text, first line is number of waypoints
data\*.raw Level heightmap 256x256 8bpp image (no header)
data\*.tdf unknown ASCII text
data\*.tex List of textures ASCII text, one filename per line, first line is decimal texture count
data\*.txt Level introduction/story ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window
levels\*.lvl Level info ASCII text (which files to use for this level)
music\*.mod Music Six-channel MOD Format
sound\*.wav Sound effects WAV Format

See also