Terminal Velocity
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Terminal Velocity
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| Levels? | |
|---|---|
| Tiles? | |
| Sprites? | |
| Fullscreen? | |
| Sound? | |
| Music? | |
| Text? | |
| Story/cutscenes? | |
| UI/menus? | |
| Demos? | Unknown |
Terminal Velocity is a first-person aerial shooter. The later Fury3 engine is backwards compatible enough that it can run Terminal Velocity without modification.
Tools
The following tools are able to work with this game.
| Name | Platform | Archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Poddy | Any | Edit | Export | Export | Export | Export | Export | No | No | |
| termpod/podorgana | Any | Edit | Export | Export | Export | Export | Export | No | No | |
| Camoto | Linux/Windows | Edit | No | No | No | No | No | No | No | |
| Camoto/gamearchive.js | Any | Edit | No | No | No | No | No | No | No | |
| C-POD | Windows GUI | Edit | No | Edit | Edit | Edit | Edit | No | No | |
| GFE (Game File Explorer) | Windows GUI | Edit | Export | Export | Export | Export | Export | No | No |
File formats
The following file formats are used by this game.
| Filename | Format | Details |
|---|---|---|
| *.pod | POD Format | Main archive file holding most of the game data |
| *.epd | EPD Format | Main archive file holding most of the game data |
| *.wav | WAV Format | The RemoteRidicule and other game sounds are stored in Wave files |
| *.vox | VOX Format (Terminal Velocity) | The level order seems to be stored in these files, as well as the audio config file VOX.INI |
| *.ini | INI Format | Used for POD mounting and configuration. The file POD.INI starts with a number specifying the number of PODs to mount, subsequent lines are the file names of the PODs to load. The configuration file SETUP.CFG seems to be in standard .INI format. |
All text files are in DOS format (CRLF line endings).
POD files
The POD files contain a number of other data files:
| Filename | Purpose | Format |
|---|---|---|
| art\*.raw | Textures | 64x64 8bpp images (no header) |
| art\*.act | Palettes | 6-bit VGA Palette |
| data\*.clr | unknown | 256x256 8bpp image (no header) |
| data\*.def | unknown | ASCII text |
| data\*.nav | Waypoints | ASCII text, first line is number of waypoints |
| data\*.raw | Level heightmap | 256x256 8bpp image (no header) |
| data\*.tdf | unknown | ASCII text |
| data\*.tex | List of textures | ASCII text, one filename per line, first line is decimal texture count |
| data\*.txt | Level introduction/story | ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window |
| levels\*.lvl | Level info | ASCII text (which files to use for this level) |
| music\*.mod | Music | Six-channel MOD Format |
| sound\*.wav | Sound effects | WAV Format |
See also
- Lots of information on the REwiki Terminal Velocity page
- termpod POD format wiki
