Template:GameFile
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This template adds an entry to the list of file formats used by a game. See Cosmo's Cosmic Adventures for example use.
Valid parameters and examples are:
Parameter/example | Purpose | Valid values |
---|---|---|
KnownFormat = Yes | Is this file format known or does it still have to be reverse engineered? | Yes if it's known (even if it's not documented here yet), No if it's completely unknown and needs to be reverse engineered, Partial if it is partially known but more information needs to be reverse engineered before it can be usefully modified. Use Yes if it's documented here and can be successfully and usefully modified, even if there are still some parts of the format that are yet to be discovered. |
Offset = 0x1234 | Optional offset, when listing files contained inside other files, e.g. data inside an .exe file. Omit this when the file is contained in an archive file where the offset can be read from file headers. | Use 0x and a hexadecimal number where possible. |
Length = 0x1234 | Optional length, when offset is specified. | Use 0x and a hexadecimal number where possible. |
Name = Value | Filename (mandatory) | Use lowercase names, and globs/wildcards where possible to minimise the number of filenames in the list (e.g. *.dat instead of listing each .dat file). For multiple specs, separate with HTML BR elements, e.g. *.bin<br/>file*.dat<br/>e?l?.map |
Format = Value | File format | Where possible use an internal link to a wiki page, but for simple formats a text description is fine, such as Plain text file with CRLF newlines. |
Desc = Value | Description, explaining where the file is used. | Any helpful text, such as Title screen image or Background music. |
Demo
File formats
The following file formats are used by this game.
Filename | Format | Details |
---|---|---|
*.cmf | CMF Format | Background music |
*.vga exit?.bin |
8bpp raw VGA, unknown compression | Title and exit screens |
*.ghi | ? | Unknown purpose |
? | ? | ? |