Template:GameFile

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This template adds an entry to the list of file formats used by a game. See Cosmo's Cosmic Adventures for example use.

Valid parameters and examples are:

Parameter/example Purpose Valid values
KnownFormat = Yes Is this file format known or does it still have to be reverse engineered? Yes if it's known (even if it's not documented here yet), No if it's completely unknown and needs to be reverse engineered, Partial if it is partially known but more information needs to be reverse engineered before it can be usefully modified. Use Yes if it's documented here and can be successfully and usefully modified, even if there are still some parts of the format that are yet to be discovered.
Offset = 0x1234 Optional offset, when listing files contained inside other files, e.g. data inside an .exe file. Omit this when the file is contained in an archive file where the offset can be read from file headers. Use 0x and a hexadecimal number where possible.
Length = 0x1234 Optional length, when offset is specified. Use 0x and a hexadecimal number where possible.
Name = Value Filename (mandatory) Use lowercase names, and globs/wildcards where possible to minimise the number of filenames in the list (e.g. *.dat instead of listing each .dat file). For multiple specs, separate with HTML BR elements, e.g. *.bin<br/>file*.dat<br/>e?l?.map
Format = Value File format Where possible use an internal link to a wiki page, but for simple formats a text description is fine, such as Plain text file with CRLF newlines.
Desc = Value Description, explaining where the file is used. Any helpful text, such as Title screen image or Background music.

Demo

File formats

The following file formats are used by this game.

Filename Format Details
*.cmf CMF Format Background music
*.vga
exit?.bin
8bpp raw VGA, unknown compression Title and exit screens
*.ghi ? Unknown purpose
? ? ?