Talk:ZZT Format
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Further Development
Wondering if ZZT-OOP should be split into another article or even included at all. Also considering whether or not descriptions of the individual elements is necessary. Enough is here so far for someone to develop their own external editor though. --SaxxonPike 15:57, 12 July 2010 (GMT)
- Up to you, but I favour comprehensive documentation so that it's all there if you need it! Would you also be able to use the standard variable types used elsewhere on the wiki for consistency? It's just that "Int8" implies a signed integer (-127 to 128) whereas it's most likely unsigned (0 to 255) so "UINT8" would make that clearer. Likewise "Int16" doesn't indicate whether it's little-endian or big-endian, which is important if you're developing on a different architecture to the one the game ran on - if you get it wrong all the values will be corrupted! -- Malvineous 22:57, 12 July 2010 (GMT)
Currently working on a recreation of this engine called Roton. It's available online as open source at my code site. SaxxonPike 00:31, 29 August 2012 (GMT)
- Nice! Unfortunately it looks like it's Windows only though :-( -- Malvineous 14:02, 31 August 2012 (GMT)
- Not for long. I've been working with Spectere to bring it to Linux and OSX with the use of Mono and OpenTK. Progress is swift. SaxxonPike 23:52, 13 February 2013 (GMT)