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Most of the data files for Stargunner are stored in STARGUN.DLT, which is an archive file containing a number of other files. For the file format of STARGUN.DLT itself, see DLT Format.
Files in STARGUN.DLT
The following file formats are used by this game.
|*.anm||ANM Format (Stargunner)||Definition of animation groups|
|*.ctl||Plain text||In game texts|
|*.dfs||INI file||Definition of music and timings for animation cutscenes|
|*.flc||FLIC format||Cutscene animations|
|*.mod||[MOD Format]||Background music|
|*.pal||6-bit classic VGA Palette||VGA palette file|
|*.pcx||PCX Format||Full screen image|
|*.spd||Stargunner Sprites Format||Sprite sheets|
|*.wav||Microsoft RIFF wave files||Sound|
In the official release these files are all compressed when stored inside the DLT file. Each compressed file begins with the string "PGBP", however if this signature is missing the game will use the data as is, without attempting to decompress it first. Thus it is possible to replace files with uncompressed versions and the game will still work correctly.
- The game does NOT check for the existence of files in the current directory, they must be inside the DLT to be seen.
- If a file is removed (or renamed) inside the DLT, the game will still refuse to check the current directory and appears to continue somewhat unpredictably, as if the file was loaded successfully even though it wasn't.
- If the DLT file is missing, the game will still not look for files in the current directory, and will complain about the absent DLT file being the wrong version.
The following tools are able to work with this game.