User contributions for Skaterzero807
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27 April 2017
- 00:2300:23, 27 April 2017 diff hist +1 m SkyRoads level format →Palette: updated palette numbers to match the table above current
- 00:1900:19, 27 April 2017 diff hist +776 SkyRoads level format →Palette: added table documenting which colors in the palette are for special-behavior tiles
15 March 2014
- 01:5701:57, 15 March 2014 diff hist 0 File:SkyRoads level format.png Skaterzero807 uploaded a new version of "File:SkyRoads level format.png": Updated screenshot to latest version of level editor
4 March 2014
- 03:1503:15, 4 March 2014 diff hist +167 m SkyRoads level format added info on oxygen and fuel amount and clarified offset and length fields
2 March 2014
- 09:1609:16, 2 March 2014 diff hist 0 File:SkyRoads level format.png Skaterzero807 uploaded a new version of "File:SkyRoads level format.png": Updated screenshot from level editor.
1 March 2014
- 07:5207:52, 1 March 2014 diff hist +61 N File:SkyRoads level format.png Screenshot of 3D-rendered level data extracted from roads.lzs
28 February 2014
- 23:0123:01, 28 February 2014 diff hist +134 m SkyRoads level format added image describing top-block colors
- 22:5822:58, 28 February 2014 diff hist +64 N File:Topblockcolors.png Modified colors of top blocks to demonstrate the palette mapping
- 22:4422:44, 28 February 2014 diff hist +147 SkyRoads level format converted bullets to table, checked the color todo and removed it, added image to describe the pipe colors
- 22:2122:21, 28 February 2014 diff hist +80 N File:Pipecolors.png Modified pipe colors to demonstrate which color controls which face of the pipe.
- 07:0207:02, 28 February 2014 diff hist +47 m SkyRoads level format added clarification on VGA scheme used in colormap and wording of top-block inside color
- 06:5306:53, 28 February 2014 diff hist +6,029 SkyRoads compression Added MATLAB code since pseudocode was somewhat vague. Also added compression routine for those interested in modifying the entire roads file
- 06:4106:41, 28 February 2014 diff hist +483 SkyRoads level format added info on palette and road bits after doing some testing on decompressed level data, also added info about the ordering of levels in the file