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- 00:23, 27 April 2017 +1 m SkyRoads level format →Palette: updated palette numbers to match the table above current
- 00:19, 27 April 2017 +776 SkyRoads level format →Palette: added table documenting which colors in the palette are for special-behavior tiles
- 01:57, 15 March 2014 0 File:SkyRoads level format.png Skaterzero807 uploaded a new version of "File:SkyRoads level format.png": Updated screenshot to latest version of level editor
- 03:15, 4 March 2014 +167 m SkyRoads level format added info on oxygen and fuel amount and clarified offset and length fields
- 09:16, 2 March 2014 0 File:SkyRoads level format.png Skaterzero807 uploaded a new version of "File:SkyRoads level format.png": Updated screenshot from level editor.
- 07:52, 1 March 2014 +61 N File:SkyRoads level format.png Screenshot of 3D-rendered level data extracted from roads.lzs
- 23:01, 28 February 2014 +134 m SkyRoads level format added image describing top-block colors
- 22:58, 28 February 2014 +64 N File:Topblockcolors.png Modified colors of top blocks to demonstrate the palette mapping
- 22:44, 28 February 2014 +147 SkyRoads level format converted bullets to table, checked the color todo and removed it, added image to describe the pipe colors
- 22:21, 28 February 2014 +80 N File:Pipecolors.png Modified pipe colors to demonstrate which color controls which face of the pipe.
- 07:02, 28 February 2014 +47 m SkyRoads level format added clarification on VGA scheme used in colormap and wording of top-block inside color
- 06:53, 28 February 2014 +6,029 SkyRoads compression Added MATLAB code since pseudocode was somewhat vague. Also added compression routine for those interested in modifying the entire roads file
- 06:41, 28 February 2014 +483 SkyRoads level format added info on palette and road bits after doing some testing on decompressed level data, also added info about the ordering of levels in the file