User contributions for Dr. Kylstein
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9 November 2013
- 09:3209:32, 9 November 2013 diff hist +17 m Commander Keen 1-3 Level format →Compressed: mention that the rest of the page assumes de/uncompressed data
- 09:2809:28, 9 November 2013 diff hist −2 m Commander Keen 1-3 Level format →Compressed
- 09:2809:28, 9 November 2013 diff hist +18 m Commander Keen 1-3 Level format →Compressed: "below" was ambiguous
- 09:2609:26, 9 November 2013 diff hist +291 Commander Keen 1-3 Level format Made role of compression clearer by restructuring, added tables, some tidying up
- 08:5108:51, 9 November 2013 diff hist −25 Commander Keen 1-3 Level format →Sprite and tile planes: Planesize is the size in bytes, not words.
19 June 2013
- 06:5006:50, 19 June 2013 diff hist +41 Commander Keen 1-3 Level format Found 12 unidentified bytes between planesize and the planes
- 04:1804:18, 19 June 2013 diff hist −1 Commander Keen 1-3 Level format Width and height were in the wrong spots, as determined by a quick look into LEVEL01.CK1 with a hex editor
21 June 2010
- 03:2303:23, 21 June 2010 diff hist +301 Keen 1-3 Tileinfo format The plane order was wildly innacurate. I decided to fix up the format and add more offsets while I was at it.
8 June 2010
- 18:4818:48, 8 June 2010 diff hist +2 m ART Format (Build) →File Names and Tile Numbers: typo.
2 April 2010
- 21:1921:19, 2 April 2010 diff hist +6 m CON Format No edit summary
- 21:1921:19, 2 April 2010 diff hist +587 N CON Format Created page with 'The CON format is used by Duke Nukem 3D, WW2 GI, and Nam for scripting and game parameters. They are ASCII text files containing directives in a custom scripting language…'
- 21:0721:07, 2 April 2010 diff hist +583 ART Format (Build) No edit summary
- 20:5220:52, 2 April 2010 diff hist +2,222 N ART Format (Build) Created page with 'The '''ART format''' is used by Ken Silverman's Build engine to store game textures and sprites. It contains a number of individual graphics called tiles. According to Ken Silve…'