Patch:Bio Menace/Music
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This page covers music-related patches for Bio Menace. Basically, they let one decide which song is played where, at least most of the time.
Bio Menace level songs assignments
#Song values:
#00: Crusing 01: Weasel
#02: Bio Theme 1 03: Snake Save
#04: Dirty Water 05: Rockin' It
#06: Bayou 07: Roboty
#08: Prisoner 09: Dr. Shock
#0A: Chasing 0B: Like It Was
#0C: Apogee Fanfare 0D: Saved
#0E: Resting 0F: Can't Get
#10: Non Vince 11: The City
#This is the music played in each level (also including non-level references):
# VALUE LEVEL MUSIC PLAYED LEVEL No
%patch $28E2E $11 $00 #DownTown Metro; Help menu (The City) 0
$01 $00 #High Rise (Weasel) 1
$02 $00 #City Park (Bio Theme 1) 2
$11 $00 #South Side (The City) 3
$04 $00 #Sewer (Dirty Water) 4
$05 $00 #Cave (Rockin' It) 5
$0A $00 #Skull Man (Chasing) 6
$06 $00 #Elevator (Bayou) 7
$07 $00 #No Man's Land (Roboty) 8
$08 $00 #Lab Entrance (Prisoner) 9
$09 $00 #Computer Core (Dr. Shock) 10
$0A $00 #Mangle's Last Stand (Chasing) 11
$0B $00 #High scores table (Like It Was) 12
$0C $00 #Apogee Fanfare (Apogee Fanfare) 13
%patch $28E4A $0D $00 # (Saved) 14
$0E $00 # (Resting) 15
$0F $00 # (Can't Get) 16
$10 $00 # (Non Vince) 17
$FF $FF # (No music) 18
$00 $00 # (Crusing) 19
#Other music played: (Values here is number of LEVEL who's music is used)
%patch $3C96 $12 $00 #Startup technical help
%patch $4E90 $0C $00 #End of game story
%patch $C4B8 $11 $00 #Invincibility mode
%patch $D36B $0E $00 #Skull Man defeat (mid-boss)
%patch $F522 $0F $00 #Discussion with a hostage
%patch $F9DB $0F $00 #Message from a robot (makes appearances in episodes 2-3)
%patch $1DDF4 $10 $00 #In-game menu
%patch $1DF15 $10 $00 #In-game menu, restarting music after pressing on M
#Title screen songs:
%patch $3CBE $0B #Play on the first screen
%patch $3CD9 $0B #Check if playing before loading the second screen
%patch $3CDD $0B #Play on second (if the previously mentioned check tells to)
%patch $3CF8 $0B #Check if playing before loading the third screen
%patch $3CFC $0B #Play on third (if the check tells to)
#Secret levels song
%patch $698D $06 $00
Bio Menace 1, freeware release (v1.1)
#Song values:
#00: Crusing 01: Weasel
#02: Bio Theme 1 03: Snake Save
#04: Dirty Water 05: Rockin' It
#06: Bayou 07: Roboty
#08: Prisoner 09: Dr. Shock
#0A: Chasing 0B: Like It Was
#0C: Apogee Fanfare 0D: Saved
#0E: Resting 0F: Can't Get
#10: Non Vince 11: The City
#This is the music played in each level (also including non-level references):
# VALUE LEVEL MUSIC PLAYED LEVEL No
%patch $2942E $11 $00 #DownTown Metro; Help menu (The City) 0
$01 $00 #High Rise (Weasel) 1
$02 $00 #City Park (Bio Theme 1) 2
$11 $00 #South Side (The City) 3
$04 $00 #Sewer (Dirty Water) 4
$05 $00 #Cave (Rockin' It) 5
$0A $00 #Skull Man (Chasing) 6
$06 $00 #Elevator (Bayou) 7
$07 $00 #No Man's Land (Roboty) 8
$08 $00 #Lab Entrance (Prisoner) 9
$09 $00 #Computer Core (Dr. Shock) 10
$0A $00 #Mangle's Last Stand (Chasing) 11
$0B $00 #High scores table (Like It Was) 12
$0C $00 #Apogee Fanfare (Apogee Fanfare) 13
%patch $2944A $0D $00 # (Saved) 14
$0E $00 # (Resting) 15
$0F $00 # (Can't Get) 16
$10 $00 # (Non Vince) 17
$FF $FF # (No music) 18
$00 $00 # (Crusing) 19
#Other music played: (Values here is number of LEVEL who's music is used)
%patch $3C96 $12 $00 #Startup technical help
%patch $3CB1 $12 $00 #Startup copyright notice
%patch $4EAD $0C $00 #End of game story
%patch $CABA $11 $00 #Invincibility mode
%patch $D96D $0E $00 #Skull Man defeat (mid-boss)
%patch $FB24 $0F $00 #Discussion with a hostage
%patch $FFDD $0F $00 #Message from a robot (makes appearances in episodes 2-3)
%patch $1E3F6 $10 $00 #In-game menu
%patch $1E517 $10 $00 #In-game menu, restarting music after pressing on M
#Title screen songs:
%patch $3CD4 $0B #Play on the first screen
%patch $3CEF $0B #Check if playing before loading the second screen
%patch $3CF3 $0B #Play on second (if the previously mentioned check tells to)
%patch $3D0E $0B #Check if playing before loading the third screen
%patch $3D12 $0B #Play on third (if the check tells to)
#Secret levels song:
%patch $69C2 $06 $00
Bio Menace 2, freeware release (v1.1)
#Song values:
#00: Crusing 01: Ants Pants
#02: Squeaky 03: Bit Byte
#04: Snake Save 05: Dr. Shock
#06: Bio Theme 1 07: Prisoner
#08: Roboty 09: Bayou
#0A: Dirty Water 0B: Muchmput
#0C: Whodol 0D: Chasing
#0E: Guess 0F: Saved
#10: Resting 11: Apogee Fanfare
#12: Can't Get 13: Non Vince
#This is the music played in each level (also including non-level references):
# VALUE LEVEL MUSIC PLAYED LEVEL No
%patch $294EC $06 $00 #Outer Woods; Help menu (Bio Theme 1) 0
$00 $00 #Main Corrider (Crusing) 1
$09 $00 #Ant Caves (Bayou) 2
$09 $00 #Ant Town (Bayou) 3
$0D $00 #The Queen (Chasing) 4
$02 $00 #Trash Dump (Squeaky) 5
$0D $00 #Trash Boss (Chasing) 6
$08 $00 #Electronics Lab (Roboty) 7
$07 $00 #Genetics Lab (Prisoner) 8
$0B $00 #Specimens Lab (Muchmput) 9
$0D $00 #Killer Pillers (Chasing) 10
$0C $00 #The Enforcer (Whodol) 11
$0D $00 #High scores table (Chasing) 12
$11 $00 #Apogee Fanfare (Apogee Fanfare) 13
%patch $29508 $0F $00 # (Saved) 14
$10 $00 # (Resting) 15
$12 $00 # (Can't Get) 16
$13 $00 # (Non Vince) 17
$FF $FF # (No music) 18
$00 $00 # (Crusing) 19
#Other music played: (Values here is number of LEVEL who's music is used)
%patch $3C90 $12 $00 #Startup copyright notice
%patch $4E5B $0F $00 #End of game story
%patch $C767 $11 $00 #Invincibility mode
%patch $DD28 $0E $00 #Trash Boss defeat (second mid-boss)
%patch $DD72 $0E $00 #The Queen defeat (first mid-boss)
%patch $DDD2 $0E $00 #The Enforcer defeat (boss)
%patch $FF87 $0F $00 #Discussion with a hostage
%patch $1046F $0C $00 #Apogee guys attacked
%patch $10483 $0F $00 #Message from a robot; Discussion with Apogee guys
%patch $1E6D5 $10 $00 #In-game menu
%patch $1E7F6 $10 $00 #In-game menu, restarting music after pressing on M
#Title screen songs:
%patch $3CB2 $0B #Play on the first screen
%patch $3CCD $0B #Check if playing before loading the second screen
%patch $3CD1 $0B #Play on second (if the previously mentioned check tells to)
#Secret levels song:
%patch $68FE $06
Bio Menace 3, freeware release (v1.1)
#Song values:
#00: Crusing 01: Sewer
#02: Uncertain 03: Bit Byte
#04: Sludge 05: Snake Save
#06: Bio Theme 2 07: Rockin' It
#08: Bayou 09: Going In Circles
#0A: Sneaky 0B: The Evil
#0C: Apogee Fanfare 0D: Saved
#0E: Resting 0F: Can't Get
#10: Non Vince
#This is the music played in each level (also including non-level references):
# VALUE LEVEL MUSIC PLAYED LEVEL No
%patch $2977C $00 $00 #Barricade; Help menu (Crusing) 0
$01 $00 #Fort Entrance (Sewer) 1
$02 $00 #Guard Tower (Uncertain) 2
$03 $00 #Cyborg Trouble (Bit Byte) 3
$04 $00 #Goliath! ; End of game (Sludge) 4
$05 $00 #Armory (Snake Save) 5
$06 $00 #Mutants Attack; Secret levels (Bio Theme 2) 6
$01 $00 #Robots Attack (Sewer) 7
$02 $00 #Utility Maintenance (Uncertain) 8
$09 $00 #Main Control Center (Going In Circles) 9
$0A $00 #Circle of Death (Sneaky) 10
$0B $00 #Master cain; Game intro (The Evil) 11
$04 $00 #High scores table (Sludge) 12
$0C $00 #Apogee Fanfare (Apogee Fanfare) 13
%patch $29798 $0D $00 # (Saved) 14
$0E $00 # (Resting) 15
$0F $00 # (Can't Get) 16
$10 $00 # (Non Vince) 17
$FF $FF # (No music) 18
$00 $00 # (Crusing) 19
#Other music played: (Values here is number of LEVEL who's music is used)
%patch $3C90 $12 $00 #Startup copyright notice
%patch $4E48 $04 $00 #End of game story
%patch $C4AC $11 $00 #Invincibility mode
%patch $D8B7 $0E $00 #Goliath Boss defeat (mid-boss)
%patch $FB7B $0F $00 #Discussion with a hostage
%patch $FF8E $0F $00 #Message from a robot
%patch $12F13 $0E $00 #Master Cain defeat (boss)
%patch $1EBA6 $10 $00 #In-game menu
%patch $1ECC7 $10 $00 #In-game menu, restarting music after pressing on M
#Two more song assignments with unclear purposes, possibly related
#to Master Cain's introduction in the final level.
%patch $1515C $0C $00
%patch $15178 $0E $00
#Title screen songs:
%patch $3CB2 $0B #Play on the first screen
%patch $3CCD $0B #Check if playing before loading the se
%patch $3CD1 $0B #Play on second (if the previously mentioned check tells to)
#Secret levels song:
%patch $68D8 $06