Paganitzu Level Format

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Paganitzu Level Format
There is no image of a map in this format — upload one!
Format typeMap/level
Map type2D tile-based
Layer count1
Tile size (pixels)?
Viewport (pixels)?

This file format is used by Paganitzu for storing game levels.

File format

Much like the Paganitzu Graphics Format, the Paganitzu Level Format starts with a 7 byte long header. This header is followed by the actual level data, which is basically an array of 16-bit integers:

Offset Type Name Description
0 UINT16LE unknown ! Unknown
2 UINT16LE[192] tiles Array of room tiles

Each level - or "Room" as the game calls it - consists of 192 tiles (16 tiles wide, 12 tiles high). It seems as if only the lower 8 bits of the tile value are ever set.

Note: The first Level Block (Room 0) is filled with 0 values. The game starts in Room 1.


This file format was reverse engineered by K1n9_Duk3. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)