Papyrus Palette Format
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		Papyrus Palette Format
| Format type | Palette | 
|---|---|
| Hardware | VGA | 
| Colour depth | 18-bit | 
| Number of colours | 1 to 256 | 
| Games | 
The Papyrus Palette Format is a minor variation of a standard 6-bit VGA Palette file. Instead of containing a fixed number of palette entries, these files may contain any number of colors from 1 to 256. This allows the game to leave existing palette data in place and replace only the subset of entries specified in the palette file.
Header
| Data type | Description | 
|---|---|
| BYTE pad | Fixed; always 00 | 
| BYTE startIndex | The VGA palette index at which color data from this file should be written | 
| BYTE numEntries | Number of color entries in this file. A value of 00 is interpreted to mean 256 colors. | 
Data
Immediately following the three-byte header is the following repeating structure of 6-bit color data. This repeats numEntries times.
| Data type | Description | 
|---|---|
| BYTE red | Red component (6-bit) | 
| BYTE green | Green component (6-bit) | 
| BYTE blue | Blue component (6-bit) |