Hi-Octane Texture Atlas
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Hi-Octane Texture Atlas
Format type | Image |
---|---|
Hardware | VGA |
Colour depth | 8-bit |
Minimum size (pixels) | 0×0? |
Maximum size (pixels) | 255×255? |
Palette | External |
Plane count | 1 |
Transparent pixels? | Unknown |
Hitmap pixels? | Unknown |
Games |
The format consists of a .DAT file which is a Raw VGA Image of a width of 256 pixels along a .TAB file containing the following structure for each of the images within it.
Data type | Name | Description |
---|---|---|
BYTE | xPos | X-location of the image |
UINT16LE | yPos | Y-location of the image |
BYTE | pad | Padding byte |
BYTE | width | Image width |
BYTE | height | Image height |