Hi-Octane Texture Atlas
| Format type | Image |
| Hardware | VGA |
| Colour depth | 8-bit |
| Minimum size (pixels) | 0×0? |
| Maximum size (pixels) | 255×255? |
| Palette | External |
| Plane count | 1 |
| Transparent pixels? | Unknown |
| Hitmap pixels? | Unknown |
| Games | |
The format consists of a .DAT file which is a Raw VGA Image of a width of 256 pixels along a .TAB file containing the following structure for each of the images within it.
| Data type |
Name |
Description
|
| BYTE |
xPos |
X-location of the image
|
| UINT16LE |
yPos |
Y-location of the image
|
| BYTE |
pad |
Padding byte
|
| BYTE |
width |
Image width
|
| BYTE |
height |
Image height
|