Hammer of the Gods map
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Used by Hammer of the Gods to store map layouts. This includes both WORLD.MAP (the predefined layout) and also an embedded section in saved games.
File format
Terrain layout
Offset | Data type | Description |
---|---|---|
0x0008 | INT16LE | X dimension (90) ! Changeable or is 90x60 always assumed? |
0x000A | INT16LE | Y dimension (60) ! Changeable or is 90x60 always assumed? |
0x000C | INT8 array | Column-major, nibble-based tile layout (2 tiles per byte). |
Values up to 9 appear to be valid for each half-byte tile. ! What happens if higher values than these are inserted?
- 0 - grass
- 1 - water
- 2 - forest
- 3 - tundra
- 4 - hill
- 5 - mountain
- 6 - big river
- 7 - small river
- 8 - waterfall or rapids (does not appear in WORLD.MAP but can appear in generated maps)
- 9 - river mouth
The graphical variations on these tile types appear to be chosen by the program at run-time.
Cities, Monasteries, Dungeons
! These appear after the tile layout and the names can be seen in ASCII. The other values and exact layout have not yet been explored.