F1 Manager Professional

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F1 Manager Professional
F1 Manager Professional.jpg
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Levels?X mark.svg Not editable
Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?Tick.png Editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable
Demos?Unknown

F1 Manager Professional is a 1997 F1 management simulation by Software 2000. It is the successor to the 1996 german-only title [F1 Manager 96].

Obtaining the game

The full version of this game can be downloaded as abandonware. There is also a modded version with updated game data for up to the 2020 F1 season.

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Ghidra
LE-Loader
Another LE-Loader
JavaNoNoNoNoNoNoNoRead Ghidra with a custom loader can make sense of the LE packed game
Proline Resource Editor JavaReadNoReadNoNoNoNoNo Decodes and shows various sprites and PCX backgrounds found in f1_e.rsc (WIP)
Point-System editor JavaNoNoNoNoNoNoNoEdit Can change the awarded points for each race position

File formats

The following file formats are used by this game.

Filename Format Details
F1.exe Linear Executable (LX/LE) Format Game executable
F1.CFG CFG Format (F1 Manager Professional) Game settings
NOTIZEN*.TMP In-game notes as taken by players on drivers, tracks, etc.
F1_e.rsc Proline Resource File Archive containing color palettes, PCX images and sprites
USER_E.RSC Proline Resource File Archive containing color palettes, PCX images and sprites
3D.RSC Proline Resource File Supposedly BRender track and car models
FAHRER.DAT F1 Manager Professional Driver File Static driver data (directly loaded into memory by the game)
INGS.DAT F1 Manager Professional Engineers File Static engineers data (directly loaded into memory by the game)
MOTOREN.DAT F1 Manager Professional Engines File Static car engines data (directly loaded into memory by the game)
SPONSOR.DAT F1 Manager Professional Sponsors File Static sponsors data (directly loaded into memory by the game)
STRECKEN.DAT F1 Manager Professional Track File Static track data (directly loaded into memory by the game)
STRINFO.DAT F1 Manager Professional Track Information File Static track information data (directly loaded into memory by the game)
TEAMS.DAT F1 Manager Professional Teams File Static teams data (directly loaded into memory by the game)

Notes

  • The dos4gw DOS Extender is used to enble 32-bit protected mode and then load the actual 32-bit game
  • dos4gw can safely be replaced with dos32a, which has sources available and makes it considerably easier stepping past the initial loader stage in a debugger
  • Text strings are embedded in the game executable and can be freely changed with just a hex editor