Eol!
Eol!, full title Eol-ui Moheom (Eol's Adventure) is a platformer featuring a cutesy yellow creature named Eol, who one day, without warning, witnesses the world being split by an immense blast. This blast originating from a being known as Kare who too is of Eol's race.
The game features some of the best mechanics of Family Production, featuring legitimate challenge, hit-detection, and more well-scripted bosses and enemies. Visually it offers some of the best and most colorful VGA graphics among other titles in its genre.
File formats
| File name | Description |
|---|---|
| *.cfg | Game settings. |
| *.pal | 6-bit VGA Palette. |
| *.emf | IMS Format |
| EOL.BNK | BNK Format (Ad Lib). |
| *.fx5 | Family Production FX5 File. |
| *.eft | RIFF Wave, Creative Voice File and raw 8-bit unsigned, 8000 sample rate sounds.. |
| *.cap | A form of actor behavior (AI) script. |
| *.fam | Variable, but graphical and consists of scenes, including cutscenes. |
| *.mjd | Unknown but seemingly deals with multi-part enemies. |
| *.mcd | Unknown, but deals with maps. |
| *.img | Seemingly Map Graphical Tiles. |
| *.efp | Unknown, but deals with maps. |
| DEFAULT.EBF | Unknown. |
| DEFAULT.HBF | Unknown. |
| *.DPP | Dragon Patch file, handled by DPP.EXE. Otherwise, unknown. |
Notes
- Object layout in stages are apparently hardcoded in the game executable EOL_GAME.EXE as no other file seemingly handle this function. However, overall level layout is handled by the MAP files. The setup thus far is unknown.
