Dynamix Font Format v1
The earliest font used in the Sierra/Dynamix games is an 8-pixel wide font without individual font sizes, which stores a symbol range of 0x20 to 0x7F, leaving off all characters before the space. It comes in two varieties; a 2-bpp one and a 4-bpp one, but all existing fonts of these types seem to use only the lowest and highest values (0 and respectively 3 and 15) to paint their data, effectively making them act like 1-bpp fonts. The format doesn't have any kind of file header, but can be analysed based on the predictable data size.
The file size of a font of this type will always be divisible by
bpp * 0x60, and the result of this division will be the font height.
The following tools are able to work with files in this format.
|Name||Platform||View images in this format?||Convert/export to another file/format?||Import from another file/format?||Access hidden data?||Edit metadata?||Notes|
|Westwood Font Editor||Windows||Yes||Yes||Yes||N/A||N/A||Handles both types as 1-bpp font, and uses the "lowest and highest values only" rule to determine if a file with a correct size is indeed a Dynamix v1 font file. It classifies the 2-bpp and 4-bpp versions as respectively "v1a" and "v1b".|