Dynamix Font Format v1

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Dynamix Font Format v1
Dynamix Font Format v1.png
Format typeFont
Max glyph count64
Minimum glyph size (pixels)8×1 (global)
Maximum glyph size (pixels)8×? (no real limit) (global)
Access modeIndexed
Bitmap glyphs?Yes
Vector glyphs?No
Compressed glyphs?No
Hidden data?No
Pete Rose Pennant Fever (2bpp and 4bpp versions)
Skyfox II (4bpp version)
Arctic Fox (4bpp version)

The earliest font used in the Sierra/Dynamix games is an 8-pixel wide font without individual font sizes, which stores a symbol range of 0x20 to 0x7F, leaving off all characters before the space. It comes in two varieties; a 2-bpp one and a 4-bpp one, but all existing fonts of these types seem to use only the lowest and highest values (0 and respectively 3 and 15) to paint their data, effectively making them act like 1-bpp fonts. The format doesn't have any kind of file header, but can be analysed based on the predictable data size.

The file size of a font of this type will always be divisible by bpp * 0x60, and the result of this division will be the font height.


The following tools are able to work with files in this format.

Name PlatformView images in this format? Convert/export to another file/format? Import from another file/format? Access hidden data? Edit metadata? Notes
Westwood Font Editor WindowsYesYesYesN/AN/A Handles both types as 1-bpp font, and uses the "lowest and highest values only" rule to determine if a file with a correct size is indeed a Dynamix v1 font file. It classifies the 2-bpp and 4-bpp versions as respectively "v1a" and "v1b".