Duke Nukem II Full-screen Images
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Duke Nukem II Full-screen Images
Format type | Image |
---|---|
Hardware | VGA |
Colour depth | 4-bit (EGA) |
Minimum size (pixels) | 0×0 |
Maximum size (pixels) | 262144×65535 |
Palette | Internal |
Plane count | 4 |
Transparent pixels? | No |
Hitmap pixels? | No |
Games |
These formats are used by Duke Nukem II to store full screen (320 × 200) images.
16-Color Images
The 16-color images are the most common full-screen images used. The following files are in this format:
- BONUSSCN.MNI
- END*.MNI
- HINTS.MNI
- HY*.MNI
- ITEMS*.MNI
- KEYBOARD*.MNI
- LOAD*.MNI
- MESSAGE.MNI
- ORDER*.MNI
- PRIZES*.MNI
- STORY.MNI
- WEAPONS*.MNI
All files in this format have a size of 32048 bytes. They consist of 32000 bytes of planar EGA data, followed by a 16-color palette:
Offset | Size | Description |
---|---|---|
0 | 8000 | blue plane (bit-pos. 0) |
8000 | 8000 | green plane (bit-pos. 1) |
16000 | 8000 | red plane (bit-pos. 2) |
24000 | 8000 | intensity plane (bit-pos. 3) |
32000 | 48 | palette data |
256-Color Images
This format is exclusive to the registered version, as only the anti-piracy screen is in this format. The image is stored in LCR.MNI.
The file has a size of 64768 bytes. The first 768 bytes store a 256-color palette and the remaining 64000 bytes store each pixel's color index:
Offset | Size | Description |
---|---|---|
0 | 768 | palette data |
768 | 64000 | color indices |